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Crusader Kings [Concluded]
https://i405.photobucket.com/albums/...hthom/ulst.jpgUlster:
https://i405.photobucket.com/albums/...om/khaan-1.jpgkhaan (Duke)
Courtiers -
https://i405.photobucket.com/albums/...thom/I-K-1.jpgI-K
https://i405.photobucket.com/albums/.../DoubleA-1.jpgDouble A
https://i405.photobucket.com/albums/...m/Beskar-1.jpgBeskar
Counties: Ulaid, Tir Eoghain, Tir Connail.
https://i405.photobucket.com/albums/...hthom/MUNS.jpgMunster:
https://i405.photobucket.com/albums/...hom/cent-1.jpgCenturion (Duke)
Courtiers -
https://i405.photobucket.com/albums/...48-32-54-1.jpgSkooma
https://i405.photobucket.com/albums/...thom/TCV-1.jpgTCV
https://i405.photobucket.com/albums/...om/Roman-1.jpgRomanic
Counties: Tuadmumu, Desmumu, Urmumu.
https://i405.photobucket.com/albums/...hthom/CONN.jpgConnaught:
https://i405.photobucket.com/albums/...hom/Kage-1.jpgKage (Duke)
Courtiers -
https://i405.photobucket.com/albums/...thom/TLD-1.jpgTLD
https://i405.photobucket.com/albums/...hom/auto-1.jpgautolycus
https://i405.photobucket.com/albums/...om/B_Ray-1.jpgB_Ray
Counties: Galway, Mayo, Sligo.
https://i405.photobucket.com/albums/...hthom/LEIN.jpgLeinster:
https://i405.photobucket.com/albums/...amondeye-1.jpgDiamondeye (Duke)
Courtiers -
https://i405.photobucket.com/albums/...dEmperor-1.jpgGod Emperor
https://i405.photobucket.com/albums/...om/Beefy-1.jpgBeefy
https://i405.photobucket.com/albums/...m/A_Dane-1.jpgA_Dane
Counties: Dublin, Laigin, Osraige.
https://i405.photobucket.com/albums/...seal-90x65.jpgBishop:
https://i405.photobucket.com/albums/...hom/Jolt-1.jpgJolt
Gameplay:
The objective is to become the sole remaining house in Ireland, the last remaining Duke will be crowned King.
Houses:
Each house has county as well as Dukedom titles, these can be given to the other members of the house, though the Duke must always have at least one county title, each title gives it holder a bonus. Each House will also appoint a Chancellor, Steward, Marshall and Spymaster. The Duke can hold one of these titles.
Diplomacy:
Alliances are made by marriage, one house will send a bride, the other the groom. The house that sends the bride has a chance of a claim on a title held by the house of the the groom. The skill level of the respective Chancellor will determine which house sends the bride. The bride's house pays a dowry. Alliances can be made and broken at will, though breaking an alliance will not prevent a potential claim. Each house may only ally with one other at any one time.
Warfare:
Each provice has a manpower level which determines the number of soldiers that can be levied. Each 10 soldiers levied will cost 1 gold per turn. Military level, Duke and Marshall martial skill and other factors will determine combat. War can only be declared with a claim on a title, or with a valid Casus Belli (you'll know if you have one...)
Intrigue:
Spymasters can spend money on spying and assassins. The likelihood of success will come down to Intrigue levels of each Duke and Spymaster, the money spent and other factors.
Financial:
Each province has an income level which will determine how much money you make from it. Farming level, Duke and Steward's Stewardship levels and other factors will also affect your income. Trade agreements can also be made with allys.
Technology:
Each Dukedom will have a Farming level, Military Tech level and Stability level. These are determined mainly through choices made in events, you can choose to focus on one over the other.
Characters:
Each character starts off with random stats. These can change through time, through getting older, choices made in events and traits gained/lost. Each player is considered part of the family tree of his Dukedom, and could potentially become Duke were something to happen to the current incumbent...
Events:
Many events will take place over the course of the game, some effecting everyone and some only a select few or an individual. Some will be public, others private. You will have an option on how to react to each, each course will have different outcomes, these wil be unknown until the decision is made. Random events are a huge part of Crusader Kings and so will play a large role in this game.
Gameplay:
Each turn will be 48 hours, this will represent one game year. Each realm will have a Quicktopic to decide on how to proceed that year, all orders need to be made through the QT. PMs will only be used for individual's orders.
New Players:
Rather than post in thread or pm me, anybody wishing to join should approach the Dukedom they wish to join who will then announce the new player if accepted. (Idea stolen from I-K's EB RPG here) Dukedoms can actively recruit for players if they wish, this is encouraged early game as the Duke will be doing two jobs, which may have adverse effects.
Turn one: 1070.
William the Bastard has been on the Throne of England for almost 4 years, fighting to control his new subjects. The Lords of Ireland look fearfully across the Irish Sea, knowing Norman eyes will be on their lands once he is secure. Ireland is a divided land, answering to no King, easy pickings for a distinguished warlord such as William. Ireland will only be safe under it's own Monarch, an Irish Monarch. But who? Four great houses believe themselves destined to rule the Emerald Isle. Who will win out?
Year one:
A feast will be held this year in the court of Leinster. The Duchy of Leinster must choose how much to lavish on the event. All duchies must choose how to approach the great tourney, will the Courtiers be forced to help their Duke to win, or will the Duke allow them to compete freely?
Also the Pope has sent a Bishop to Ireland, he has no lands of his own. Perhaps he will find a generous Lord and benefactor, though he answers to no authority but God and the Pope in Rome.
This phase will last 72 hours, I will pm everybody and get the QTs open for each house tomorrow. They will have manpower, income, character stats etc for each Duchy and character. Let me know if there are any questions.
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Re: Crusader Kings [In play]
Haven't finished reading the post yet, but I wanted to make a couple points:
1) You've almost certainly got Leinster and Connaught switched. See this link.
2) Mide isn't controlled be anyone. I figured it must belong to the Bishop, but I see that is not the case.
Anyway, looking forward to this! :laugh: Should be absolutely awesome!
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Re: Crusader Kings [In play]
By the grace of God the Pope Alexander the II has, in his papal wisdom, decided to make me God's representative over this island. The Holy Church wonders who will be a faithful servant of the almighty god and offer our delegation its rightful place in this blessed island, so that we may offer our prears to God and witness his unending blessings.
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
Jolt
By the grace of God the Pope Alexander the II has, in his papal wisdom, decided to make me God's representative over this island. The Holy Church wonders who will be a faithful servant of the almighty god and offer our delegation its rightful place in this blessed island, so that we may offer our prears to God and witness his unending blessings.
Honored Servant of the Lord,
There is to be a great gathering in my lands this year where I count on all Dukes of the realm, as well as their retinues, to be present. Perhaps this could also prove an opportunity for Your Grace to introduce Yourself to the Dukes of the realm and settle this issue of where to reside. If Your Grace should find no other Dukes amiable or welcoming of Your company, consider this my invitation to make Your home in Leinster lands after the feast is over.
Walk with God,
His Faithful Servant and Duke of Leinster,
Diamondeye.
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
B_Ray
1) You've almost certainly got Leinster and Connaught switched. See
this link.
Gah, well spotted. A copy-pasting goof. Fixed.
Quote:
Originally Posted by
B_Ray
2) Mide isn't controlled be anyone. I figured it must belong to the Bishop, but I see that is not the case.
Nope, not controlled by anyone. None of the players that is...
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Re: Crusader Kings [In play]
Pms sent, QTs opened.
Just to clarify, Jolt will need a new Cathedral built and given lands. It is up to each Dukedom to decide whether to offer to spend a certain amount (up to you) on a Cathedral, and he will need a county and the income from that also.
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Re: Crusader Kings [In play]
Maybe Mide should be given to the Church as base to spread the good word of our Lord to these lands? I cant think of a better place for Cathedral on our Island.
Humble Servant of God and Ireland,
Duke of Connaught
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Re: Crusader Kings [In play]
I think the current, non player, Count of Mide might have something to say about that.
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
johnhughthom
I think the current, non player, Count of Mide might have something to say about that.
Who is this person whom i havent even heard off? Surely he would not want to to stand in the way of God?
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Re: Crusader Kings [In play]
Slight update made to gameplay section in opening post.
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Re: Crusader Kings [In play]
Why is there a game about Ireland going on, and I didn't know about it, Bah!
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
robbiecon
Why is there a game about Ireland going on, and I didn't know about it, Bah!
Feel free to join. You're in Dublin, right? Contact Diamondeye and ask to join Leinster, or any other Dukedom you prefer, pming the relevant Duke.
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Re: Crusader Kings [In play]
I've never been in the gameroom before, but this looks VERY interesting since I just got CK free. What character is still open?
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
Skullheadhq
I've never been in the gameroom before, but this looks VERY interesting since I just got CK free. What character is still open?
Choose which Dukedom you would like to join and pm the respective Duke. Each house is in the process of choosing Counts and offices at the moment.
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
robbiecon
Why is there a game about Ireland going on, and I didn't know about it, Bah!
We could always use more arrowfodder loyal companions!
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
Diamondeye
We could always use more arrowfodder loyal companions!
The holy auction is opened! Whoever wishes to throw more mone-I mean indulgencies and land at me, then they shall enlist the support of the Holy Church in their endeavours in this island.
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Re: Crusader Kings [In play]
Just to clarify after a query I had. This game isn't quite like the PBM games in the Throne Room, you don't need a copy of the game to play. Everything is done in the forum, and in the Dukedom QTs.
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Re: Crusader Kings [In play]
As the character with the biggest nose, I feel need to point out that "gained lost" is not a phrase in any language I know of.
Quote:
Originally Posted by Characters
Each character starts off with random stats. These can change through time, through getting older, choices made in events and traits gained lost. Each player is considered part of the family tree of his Dukedom, and could potentially become Duke were something to happen to the current incumbent...
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Re: Crusader Kings [In play]
Good to see your reading the rules Double A, fixed. Having the biggest nose in CK is quite an achievement.
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Re: Crusader Kings [In play]
Dutchy of Dublin still open?
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Re: Crusader Kings [In play]
I'm lost - On the map there's no Ulster, Munster etc.. Where are the kingdoms located? :embarassed:
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Re: Crusader Kings [In play]
Ulster - top right.
Leinster - bottom right.
Connaught - top left.
Munster - bottom left.
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Re: Crusader Kings [In play]
Quote:
Originally Posted by Rules
Gameplay:
Each turn will be 48 hours, this will represent one game year. Each realm will have a Quicktopic to decide on how to proceed that year, all orders need to be made through the QT. PMs will only be used for individual's orders.
Also, I have no idea what kind of orders are expected of us, and my QT looks rather dead except for Skooma who's as clueless as I am about this game.
I'm expecting many kind of actions such as : Diplomacy, increase/decrease manpower, covert operations, technology fundings, farming etc... but there's no real list of action that can be taken and most of the things in the OP are rather vague (perhaps because I've never played Crusader Kings).
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
johnhughthom
Ulster - top right.
Leinster - bottom right.
Connaught - top left.
Munster - bottom left.
That's not really helping me! :laugh4:
I thought the kingdom borders would be the red lines on the map, but in this case there would be more than 4. I think it would be simpler if you could list every provinces owned by each kingdom. :P
Edit: LOL the OP is already listing this. :embarassed:. Forget my stupid request.
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
Romanic
I think it would be simpler if you could list every provinces owned by each kingdom. :P
You mean like I did in the op?
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Re: Crusader Kings [In play]
Quote:
Originally Posted by
Skullheadhq
Dutchy of Dublin still open?
Yep, just approach the Duke of Leinster, Diamondeye, to join.
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Re: Crusader Kings [In play]
JHT, have you missed this post? :smug2:
Quote:
Originally Posted by
Romanic
Also, I have no idea what kind of orders are expected of us, and my QT looks rather dead except for Skooma who's as clueless as I am about this game.
I'm expecting many kind of actions such as : Diplomacy, increase/decrease manpower, covert operations, technology fundings, farming etc... but there's no real list of action that can be taken and most of the things in the OP are rather vague (perhaps because I've never played Crusader Kings).
e.g. Can we have a defined list of actions, or some guideline for what we should be doing?
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Re: Crusader Kings [In play]
Diplomacy = marriage alliances.
Manpower changes mainly through events.
Covert operations = The Spymaster can give me spying/assassination type orders, I'll leave the details up to you. Each attempt will have to be paid for, the Spymaster chooses how much to spend on an operation. This will determine outcome, as will Spymaster stats.
Farming increases mainly through events, you can choose to focus on Farming or Military tech.
If you haven't played CK before you probably won't realise how much the game revolves around random events, and your choice of how to approach them. This phase is mainly an introduction for the members of each Dukedom to get to know each other. All I really need from each Dukedom is a list of Offices/title holders, whether to offer Jolt lands/money towards a Cathedral, how to approach the tourney, whether to focus on Farming/Military and any Spymaster efforts for thids phase. Next phase each faction will have at least one event to react to, and a number of individuals will also have decisions to make.
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Re: Crusader Kings [In play]
For those who could use a map with the Duchies' boundaries shown, here's one I whipped up based on JHT's original.
https://img577.imageshack.us/img577/8364/ckireland.jpg
Yellow = Ulster
White = Connaught
Blue = Munster
Green = Leinster
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Re: Crusader Kings [In play]
Thanks B_Ray!
Who's holding Mide, in the center?