Re: Help Getting on My Feet
2. VH/VH in EB is very difficult indeed. In VH campaign, the AI is just determined to kill you, virtually ignoring other threats, and almost never accepts ceasefires, preferring to fight to the death. VH battle difficulty means that the AI gets massive +7 bonuses, so their basic levies are equal to your elites. You've chosen a very hard way to begin EB, even though Rome is one of the easiest factions thanks to an easy economy.
3. Another problem with VH campaign is that the AI gets a tremendous amount of money - about 10,000 mnai a turn on top of what they already get. This makes big factions like AS and Egypt super-rich, they can afford dozens of full stacks. Killing them at that point is very hard. VH campaign is basically for people who like to make like Alexander the Great and blitz the map as quickly as possible - not for slow role-playing based games.
It depends what kind of game you like. But in general, the slower you want to expand, the lower the campaign difficulty should be. If you wanted a very slow game with historical expansion rates, for example, you're better off with M campaign difficulty. AI diplomacy is more reasonable on M.
4. Allied State (Level 4 govt) is a good choice in an early Roman campaign, until you get the Polybian reform anyway. You can always destroy and change to a higher government later. Only drawback with Level 4 is that your family members can't be governors (they will get 'Interloper' trait and make the people unhappy) - you need to recruit a local general and make him governor for the best long-term economic effects - but the local generals will cost you a lot in upkeep too.
Re: Help Getting on My Feet
Agreed. I personally play on Hard/Medium (campaign/battle) because that makes the rebels occasionally attack and besiege your cities. Anything higher than that though tends to result in unbalanced battles (Archers become terribly overpowered because they're not affected by the boosted enemy defence) and endless war on the campaign map.
Lots of people here instead try to increase difficulty by making certain role-playing choices such as only fielding historical army-compositions. For example, Romans could field stacks of principes, extraordinarii and Triarii. But most players here field the hastati too because historically not all Romans were so well equipped.
Also useful for this purpose is the Force Diplomacy mini-mod that lets you force the AI to accept proposals. In situations like you describe with the Averni this can remove a lot of frustration.
As for governments... once you develop your cities further you'll find that there are quite a lot of high-tier buildings the allied governments can't recruit. Also, the allied generals cost a hefty 500-1000 upkeep a turn. Still, in more distant regions they -are- very useful.
Re: Help Getting on My Feet
I keep hearing about this Forced Diplomacy, and it seems to be a helpful tool in correcting a lot of the problems I have. How does it work exactly?
Re: Help Getting on My Feet
Like this. Instructions included in the link.
Re: Help Getting on My Feet
Sweet! Still trying to figure out why the 1.2 patch doesn't seem to be working though. Right now my game gets a LOT of crashes and I am hoping that the patch will fix it.... assuming that I can fix it.
I have gone into the folder and it looks like all of the contents of the 1.2 patch are just sitting in a seperate folder within the EB folder. I am pretty sure that the various little tweaks are supposed to go into the main EB folder, not be within a different folder within the EB folder. I don't want to tinker with any of it, as I am afraid I could just mess something up. If anyone has any knowledge as to how to handle this please let me know.
Another quick question, can you recruit Generals in EB? I have yet to find a way to do so.
Re: Help Getting on My Feet
Usually with a lvl4 Government (always called something like "Allied state" as a building).
Recruit than a mercenary general unit and the script will place a general.
Re: Help Getting on My Feet
1) c/programfiles/creativeassembly/RTW/EB is not the directory that you want to direct the installer to. You want to direct the installer to exactly the same folder that you installed Eb1.1 to, namely c/programfiles/creativeassembly/RTW. It really is that simple.
Foot
Re: Help Getting on My Feet
You CAN in fact recruit Roman troops outside of Italy- you simply need to trigger the appropriate reforms. The Romans have three reforms, the Polybian, Marian and Augustan. The FAQ has more information (Scroll down to IV Gameplay).
Re: Help Getting on My Feet
I am playing the koinon Hellenikon and my city of rhodes is losing serious money ~ 3000 a quarter. Do you know why that might be happening?
Re: Help Getting on My Feet
Phanos, military upkeep is paid for by the cities, and takes into consideration the population size. Since Rhodes has by far the greatest population in the KH at the start, they pay a disproportionate of the army upkeep.
You can see that in the settlement details scroll as well.
Re: Help Getting on My Feet
Hey guys, another question for you.
I have just gotten the Polybian reforms but for some reason I cannot recruit the new Polybian troops, only the old Camillian ones. I know I have the reforms, as I have the "building" in my cities (I also still have the one that says Camillan Reforms) and I received the little notification for it. Anyone have any idea what the problem might be? Do I need to demolish my old barracks or something of that nature?
Re: Help Getting on My Feet
You need to upgrade them. If they're at the highest level, then yes, you'd need to demolish them first.
Re: Help Getting on My Feet
Actually, for the Polybians you won't need to demolish them. In the building construction menu you should see the current level MIC available for construction, even if you've already built the highest level possible.
Re: Help Getting on My Feet
Quote:
Originally Posted by
Biowulf
Actually, for the Polybians you won't need to demolish them. In the building construction menu you should see the current level MIC available for construction, even if you've already built the highest level possible.
That's wrong. RTW only accepts 5 levels in a building tree and you can only upgrade to a higher level not a lower or the same one. Camillian and Polybian MICs share the first level building and then have different ones for all higher levels, that means you can upgrade Camillian MICs to Polybian ones but not the highest one.
Re: Help Getting on My Feet
I am not certain you are right Rahl. If memory serves, a building line can have up to 9 buildings. Since the first MIC is shared, that would leave 8 (4 times 2) for the remainder of the tree. Just enough.
Re: Help Getting on My Feet
I said levels not buildings. You're right 9 buildings is the max but also 5 levels because of the 5 town levels (in Vanilla every building level is bound to a town level).