[EB] Kingdom Of Tylis Expansion
Hello fellow EB related geeky people,
The Kingdom of Tylis has now been completed, much thanks to Kival, Brave Brave Sir Robin, and Populus Romanus for the main idea.
I have attached the link at the end of this post. The only change to the single player will be, that some mercenary units will have "DO NOT USE" infront of their names, this is because these units were only given to the slave faction and I had to edit the export_units file to indicate that these are not meant to be used for this faction.
To install, simply copy the "eb" folder where you Europa Barbarorum mod folder is located and click overwrite.
I advise not installing this right now, and if you do, make backups of all replaced files so you can still play Multiplayer. Waiting for Mr.Vartan to make this an official faction :clown:
http://www.mediafire.com/?s637nhtsas6k892
Check the forum thread for the roster and Factional/Mercs.
Re: [EB] Kingdom Of Tylis Expansion
using "slave" faction slots, even for custom battles, is not as easy as you may think.
1) every mercs with DO NOT USE. will still have DO NOT USE lines with their respective factions
2) if you want to remove the slave versions of some units, you must change "descr_rebel_factions" as well
3) and not to mention slave factions lack proper name, captain portaits, and several things as well
Re: [EB] Kingdom Of Tylis Expansion
-.-
This is just for MP. Not intended for Single Player. ANd there are not many units with the "Do not use" there may be about 15-16.
And, the ones with do not use, these units are different, they have separate entries in the EDU with ownership exclusively to the slave faction, removing these was causing errorless CTD so I added do not use in brackets infront of their name.
Re: [EB] Kingdom Of Tylis Expansion
I have updated the file. The thraikian hippies stats were also not matching the ones we have been using. And I had forgotten to add a bodyguard.
Re: [EB] Kingdom Of Tylis Expansion
Re: [EB] Kingdom Of Tylis Expansion
Updated
Celtic Chariot Bodyguard added to prevent CTD when exiting game (kinda pointless since your already closing it but vartan told me to)
Removed "Must I repeat"
Added missing unit info cards.
Re: [EB] Kingdom Of Tylis Expansion
Quote:
Originally Posted by
Lazy O
Celtic Chariot Bodyguard added to prevent CTD when exiting game (kinda pointless since your already closing it but vartan told me to)
Why was that necessary?
Re: [EB] Kingdom Of Tylis Expansion
Re: [EB] Kingdom Of Tylis Expansion
Every faction requires GBs I believe.
Re: [EB] Kingdom Of Tylis Expansion
Intention was to give them only gallic Brihentin general as BG.
Re: [EB] Kingdom Of Tylis Expansion
Adding something doesn't mean you can use it. There was an error. I think now we're starting to see how the Slave faction differs from normal factions.
Re: [EB] Kingdom Of Tylis Expansion
Quote:
Originally Posted by
vartan
Adding something doesn't mean you can use it. There was an error. I think now we're starting to see how the Slave faction differs from normal factions.
what do you mean exactly, your not making any sense.
Re: [EB] Kingdom Of Tylis Expansion
Quote:
Originally Posted by
-Stormrage-
what do you mean exactly, your not making any sense.
That's because you don't know what I'm talking about, my friend. That's fine, though. This is more a technical issue that only Lazy need be concerned with. It has no impact on the game.
Re: [EB] Kingdom Of Tylis Expansion
how does the slave faction differ from other factions ?
Re: [EB] Kingdom Of Tylis Expansion
Quote:
Originally Posted by
-Stormrage-
how does the slave faction differ from other factions ?
The slave faction was never meant to be played for SP or MP. It opens up a whole can of worms.
Re: [EB] Kingdom Of Tylis Expansion
ah, now i see, thanks for explaining robin :D