Re: Discussion: Detectives
To me it is a question of balance in order for the game to function you need balance traditionally detectives are put in to allow the town to have some form of power roles and in many games they are to mind essential any high level conversion game needs detectives otherwise you get to the point once you have lynched all original scum that traditional methods of scum detecting do not work. However I broadly agree and that is why in the recent games I hosted with my Roman theme had no detectives at all and the only game I hosted with detectives recently was Departed Dethy Mafia which needed detectives for obvious reasons. However I think detectives can work and can make the game better they just need a balancing mechanic that makes there use somewhat more fraught with difficulties.
Re: Discussion: Detectives
I'm afraid I didn't read through the whole thing (sorry, I have limited internet access time right now), but I personally am against simple mafia/town scanners - it's just blind luck if the mafia get scanned, and they can't do anything about it. I think complementary scanners are more balanced, where at least two people need to work together to get a proper result - it brings trust issues into it, which is as mafia should be.
Re: Discussion: Detectives
Some of the best (and most hilarious) games I have played had absolute detective scans, if we are going by fun factor here. I recall many times a detective tried to make a case on someone and it ended up backfiring. The most notable case off the top of my head was when CDF tried to get Pizzaguy lynched and Pizzaguy actually managed to convince town that he was the detective and CDF was the Mafia! :laugh4:
Every time I have been a absolute scan detective, it has ended in a absolute bloodbath for town or my faction. The problem that I see here is that if players think your scummy, you can't really do anything other then die or fool them. Most players can't be fooled that easily and as a result they scan you to be sure. When that happens I know you are tempted to think "THAT IS A DUMB ROLE" but doesn't the fault of not being able to fool the detective role rest with you? I know I blame myself even more then the detective role anyway.(or try to anyway):shrug:
In a game where mafia can recruit, a detective is a must but in other games I am not so sure if it is that useful anymore. Something to ponder on or make note of at least.:book:
Re: Discussion: Detectives
From what I've seen, the power of the detective role is directly proportional to the amount of out of thread communication in a game.
I play on Realms Beyond Net, and we allow no out of thread communication (except masons and mafia). So it's typical for "seers" aka detectives to sit on several days worth of data lest they reveal too early and get killed off.
But even there we've started to debate the power of the Seer roles. Towns seem to win games with true seers and lose games with no seers or limited seers.
:shrug:
Re: Discussion: Detectives
Quote:
Originally Posted by
White_eyes:D
Some of the best (and most hilarious) games I have played had absolute detective scans, if we are going by fun factor here. I recall many times a detective tried to make a case on someone and it ended up backfiring. The most notable case off the top of my head was when CDF tried to get Pizzaguy lynched and Pizzaguy actually managed to convince town that he was the detective and CDF was the Mafia! :laugh4:
People still believe the things I say sometimes.
The ol' counterclaim had it's day in the sun, but that particular game was notable because I figured out who the detective was by assuming the guy voting for me without a real reason had scanned me guilty, and I accused him of being mafia before he accused me of being mafia.
You don't expect stuff like that, and being scanned and accused by a detective leaves you with few options. That was one of them.
Usually the person who counterclaims dies first, and then the first claimant dies just to be sure. It's the expected outcome for conflicting detective claims... one of them has to be mafia or really confused, neither are helpful for the town.
As for detectives making the game fun, I found them useful in Dethy-style games and I can appreciate their limited powers in Capo where role penetration and scan confusion was possible, but not always the case. Therefore, ambiguity.
Ambiguity saves detective roles from being broken. Certainty makes them broken.
Re: Discussion: Detectives
Quote:
Originally Posted by
Erebus
From what I've seen, the power of the detective role is directly proportional to the amount of out of thread communication in a game.
I play on Realms Beyond Net, and we allow no out of thread communication (except masons and mafia). So it's typical for "seers" aka detectives to sit on several days worth of data lest they reveal too early and get killed off.
But even there we've started to debate the power of the Seer roles. Towns seem to win games with true seers and lose games with no seers or limited seers.
:shrug:
Detective roles shouldn't be allowed to PM under most circumstances, I'd agree that's usually a necessary balancing component. But again, balance is an equation based on the total of a game, not just a part of it. Power is easy to understand but balance depends on everything else in the game. You can have Detectives who can PM and still have a balanced game, but what has to be there against them is a stacked deck it would seem.
Re: Discussion: Detectives
Quote:
Originally Posted by
Erebus
From what I've seen, the power of the detective role is directly proportional to the amount of out of thread communication in a game.
I play on Realms Beyond Net, and we allow no out of thread communication (except masons and mafia). So it's typical for "seers" aka detectives to sit on several days worth of data lest they reveal too early and get killed off.
But even there we've started to debate the power of the Seer roles. Towns seem to win games with true seers and lose games with no seers or limited seers.
:shrug:
This. They're much more dangerous, and hence much more annoying, in a game where out of thread communication is enabled. I'd go so far as to say that with out of thread communication, generic alignment detectives should by default not be present (and other sorts should be carefully considered) -- only include them if you can strongly justify the necessity. When detectives have to expose their role in public without the benefit of person-to-person contact (much less role reveal) to build trust, it's a whole different ball game and I have no issue with them as such, especially in mafia-playing cultures that also hide information in other ways (for example, you don't know which player killed who, or whether or not a roleblock or protection was effective; and a godfather is expected). Even there I prefer the occasional break from them, though.
I also dislike roles that return outright false results (with a few exceptions if expected in the culture, like a godfather).
Re: Discussion: Detectives
I generally will not include a paranoid, naive, or insane detective in a game without a sane detective.
A handicapping role without being a balance against a powerful role, I just avoid. Nobody likes playing a handicapped role, especially if there's no other role on their team which at least makes up for it.
Vanilla townies are bad enough, getting outright false results without there being any hint that it's a bad role, is bad. At least if another detective revealed and said it is possible this is a game with multiple detectives, not all of them sane, then it's not totally broken. But a sole detective who gets bad results.... bleck. None for me.
Re: Discussion: Detectives
What if there was only a naive cop?
At first, he would have hard time, but eventualy, after learning what his scans means, he would be useful
Re: Discussion: Detectives
I do not see how a naive cop all alone would be useful. All his scans will turn up innocent regardless, providing zero real information.
The only use a naive cop has is through luck, actually scanning only townies, and therefore returning correct results on all of them. Then, he would unwittingly act as a detective who has cleared townies but found no mafia.
That is not a reliable form of usefulness, however. A single scan of a mafioso by a naive detective can ruin your whole day.
If you meant to say insane detective then I agree.
Re: Discussion: Detectives
Quote:
Originally Posted by
Askthepizzaguy
If you meant to say insane detective then I agree.
Yes, I want to say insane...