-
Leaving Limbo [Concluded]
Limbo: A dark and unsettling land that lies beyond the borders of our own space and time: A land riven with deadly pitfalls and hazardous terrain and populated by a host of terrible denizens.
Not least among these fearsome creatures are the Lost Tribe: - A group of children damned to spend their eternity in Limbo. Seeming to exist only to prevent any other poor souls from passing through their unforgiving realm, the Lost Tribe wreak terrible violence upon those who trespass their boundaries.
Though stripped of all but the last, ragged vestiges of humanity, the Lost Tribe are forced to rely on one another to survive and, as such, adhere to a basic - if uncivilised - form of society.
The Hierarchy of the Tribe is simple, but brutally efficient:
The weakest, but most numerous of the Tribe are the 'Little 'Uns': The smallest of the cursed children; whose voices carry little weight in decision-making and who rely almost completely on the strength and leadership of their larger peers. Unfortunate Little 'Uns are often singled out and routinely victimised, tortured - or even killed - when no other threat or distraction is present to ensure tribal unity.
The older and stronger of the children form the second tier of the tribe:- The 'Big 'Uns'. Though fewer in number, The Big 'Uns possess various characteristics and traits which raise them above their younger peers; granting them individual abilities and lending their opinions greater weight during Tribal decision-making.
So far the Lost Tribe has maintained its existence in Limbo with a ruthless determination. Countless souls have been hunted down with spear and blowpipe, drowned in stagnant pools, or impaled on the spikes of one of the tribes many fiendish traps. But rumours, whispering through the dank forests of Limbo; speak of an altogether more insidious threat. Souls that will come to threaten the tribes very existence: Souls the whispers call ... Free Spirits.
RULES
You must:
-Obey the rules of the Org and the Gameroom (laws and good manners)
-Have fun
You must not:
-Post screenshots of anything game related (private messages, quicktopics, the game thread itself, chatlogs)
-Quote or forge any game related private messages once dead
You are allowed to do anything else (quote and forge private messages or quicktopics or chatlogs while alive, reveal your role while dead (as long as you don’t quote and or lightly paraphrase private messages), private message other players dead or alive, etc…)
A NOTE ON VOTING STRENGTH
The various roles in 'Leaving Limbo' carry different weights, or 'strengths' when voting for the Lynch - to signify the characters IC influence within the Tribe. These differences in strength are not explicitly stated in the thread by the Host, although players may be able to deduce the relative strength of different players by referencing the tally and results: While players are encouraged to keep a tally in the thread, please be aware that it may not appear representative of the final result.
THIS GAME IS NOW OPEN FOR SIGN-UP
Please register your interest below :bow:
1. Visorslash
2. Arjos
3. Jarema
4. Subotan
5. Neri
6. Montmorency
7. Classical Hero
8. Ishmael
9. BSmith
10. DaveShack
11. landlubber
12. Chaotix
13. Seon
14. Scottishranger
15. Atheotes
16. Zack
17. Askthepizzaguy
Reserves
18. edse
19. Cjreynol
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
In and put Neri down as a tentative in
-
Re: Leaving Limbo [SIGN UP]
I've been here for a while now.
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
Yay, another game to be in!
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
Sounds fun. One of my roommates played Limbo a while ago and it was pretty messed up. I'm in.
-
Re: Leaving Limbo [SIGN UP]
Time to leave this accursed existence once and for all!
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
Cool. Glad to see we've reached the bare minimum so quickly.
I'll happily begin the game next week; whether we stick at 14 or reach 20. Cheers and Happy New Years!
:2thumbsup:
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
I hated Lord of the Flies, but I'll be in anyways.
-
Re: Leaving Limbo [SIGN UP]
Quote:
Originally Posted by
LazyMcCrow
Cool. Glad to see we've reached the bare minimum so quickly.
I'll happily begin the game next week; whether we stick at 14 or reach 20. Cheers and Happy New Years!
:2thumbsup:
Did you also get an exception to have 20 players in the game? or is 20 the new limit for small games? Just curious.:bow:
-
Re: Leaving Limbo [SIGN UP]
Quote:
Originally Posted by
atheotes
Did you also get an exception to have 20 players in the game? or is 20 the new limit for small games? Just curious.:bow:
Ah! - OK... I was taking my lead from the Darkling thread. I am more than happy to cap at 17 unless the 20 becomes the official number before the game begins. For now I shall ammend the list above to include anyone beyond 17 as a reserve. Thanks for joining :2thumbsup:
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
Quote:
Originally Posted by
Askthepizzaguy
I can has innage??
innit.
-
Re: Leaving Limbo [SIGN UP]
-
Re: Leaving Limbo [SIGN UP]
In, as a reserve I believe?
-
Re: Leaving Limbo [SIGN UP]
Not sure if this is the best place to ask questions, but will not having played the actual Limbo game get in the way at all?
-
Re: Leaving Limbo [SIGN UP]
Quote:
Originally Posted by
Neri
Not sure if this is the best place to ask questions, but will not having played the actual Limbo game get in the way at all?
The 'Limbo' theme is just purely for flavour. Knowlege of the game will be of no help/hinderance at all. One thing I should reiterate is that I shall be using screenshots from the game which may be a little 'spoiler-y' for those of you who haven't played Limbo. I hope this is not a problem and shall try to keep the spoilery element to a bare minimum.
-
Re: Leaving Limbo [SIGN UP]
The max. players for a small game is confirmed as 17 so this game is now officially full and ready to start. I've been asked to delay that for a couple of days while Darkling Small game gets going, so unless I hear otherwise, I shall be sending out Role PMs and kicking off on Thursday.
-
Re: Leaving Limbo [SIGN UP]
OK. I'm going to send Role PMs and make the initial game post over the next couple of hours. Hope that's ok with you all.
Moderators! Please can you edit this thread to "[IN PLAY]"?
Fanks :2thumbsup:
-
Re: Leaving Limbo [SIGN UP]
PROLOGUE:
The day The Free Spirits arrived, began like any other for the Little 'Uns of the Lost Tribe: Swift kicks and harsh words from the Big 'Uns brought the ragged youngsters quickly to terrified consciousness and as the camp scuttled into action, the terror of the Little 'Uns was slowly reduced to their customary wakeful state of numbness and dread. A commotion beside one of the spiked pits signalled the discovery of a nocturnal beast impaled on one of the lethal barbs at the base of the trench. The large amphibian stuttered out its last spasms of life as it was wrenched from the pit by two of the Big 'Uns, and a ragged cheer went up at the prospect of a change to the menu. The large battered cauldron containing leftover rat stew had a scummy grey sheen atop it that was beginning to look decidedly unappetising.
And so, the Tribe set about their tasks for the day. The rust needed to be swabbed from the man-traps at the edge of the bog and the darts for the blow-pipes re-fletched. One of the Big 'Uns used the Tribes single prized blade - a thin, cruel machete - to sharpen the points of the new hardwood spears, while another assembled a crew of Little 'Uns for foraging duties. The large amphibious beast - a guineafrog - was gutted and skinned and methodically butchered by a small tussle of Little 'Uns who were then kicked into line by a Big 'Un and tasked with the digging of a new latrine pit.
The thin slivers of light, filtering down through the dank canopy, waxed slowly across the clearing at the centre of the camp and as the gloom of the afternoon set in, talk amongst the Tribe turned to its new favourite subject: The rumours of the new threat. Rumours of The Free Spirits.
Increasingly irritated by the incessant chatter, one of the Big 'Uns stamped to the centre of the camp and clambered atop a large pile of old car tires.
"Thats ENOUGH!" he cried - the gruffness of his shout cracked to a shrill cry, as his eternally breaking voice sent dark, heavy-winged birds croaking and flapping from their perches.
"Free Spirits! Free Spirits! - That's all you lot gab on about, and I'm fed up've it d'you hear?"
The Little 'Uns lowered their heads in shamed deference and the other Big 'Uns gathered closer - eager to see where this was going.
"If I hear one more word about these ...Spirits, I'm going to brain the squirt who said it...
....wiv the Hogknocker!"
At that, sighs and gasps of hushed distress rippled out from the gathered Little 'Uns and all eyes turned to the weapons rack by the fire pit, where; suspended from its leather thong, hung a wooden club the length of a Big 'Uns leg: It's fat head, clad in blackened iron and studded with cruel looking nails: A silent testimony to the crushing of skulls.
"It's time we remembered who we are!" declared the Big 'Un
"We're the Lost Tribe! and nothing can get past us!"
At that, murmurs of approval fluttered about the camp and even a halfhearted cheer was raised, although the Little 'Un who'd uttered it was soundly clouted about the head by a sneering Big 'Un; to the uncomfortable giggling of those about him.
While the speech appeared to have had the desired effect, there were those amongst the tribe who recognised the hollowness of the threats, and whose minds clung firmly to their purpose… for how could the Lost Tribe stop a threat that was already amongst them?
The last grey hint of evening fled into the murk through the trees, until the only light remaining emanated from the glowing embers of the fire pit. The Tribe slowly sloped off to the hidey-holes, nests, and gap-toothed shacks they slept in, and soon the only sounds were the occasional, distant and abrupt cries of unfortunate prey, as they were plucked from their places in the food chain.
IT IS NOW NIGHT ONE
ALL ROLES HAVE BEEN PMed
Night One will end in 48 hours. I shall endeavour to post an update as soon after the deadline as possible , but it will probably be on Sunday (GMT).
Any questions - feel free to post in the thread or PM me.
-
Re: Leaving Limbo [SIGN UP]
NIGHT ONE
Not all of the Tribe could afford the luxury of sleep at any one time and- as first out of the dice game - the western half of the perimeter watch had fallen to Atheotes. Slithering swiftly down the rickety ladder from the watchtower to the ditch, Atheotes dropped the last couple of feet and deftly landed in a crouch. Clutching his blowpipe tightly, he picked his way through the trench, where the barbed spikes embedded in the dirt were at their thinnest, and scrambled nimbly up the other side of the dry moat; onto a well-worn path which threaded into the trees.
The night wasn't too cold, but the air was clammy and rank - the scent of mouldering vegetable matter on the forest floor filled Atheotes nostrils - adding to the claustrophobia the dark forest caused - and he jogged along the overgrown track which signified the first section of the Tribes' border, until the trees thinned again. The path meandered gently downward along a slope and Atheotes slowed as the ground became soggier underfoot. The track ran in and out of increasingly large puddles as it grew closer to the swamp which lay between the forest and the caves.
Pausing briefly to scan the darkness, Atheotes became aware that he was being watched.
Narrowing his eyes he made a sudden movement forward and then stopped. There was no sound. He remained still again, tense and ready to flee, should a wild predator break from cover… duh-dum, duh-dum, duh-dum… four, five, six heartbeats…. but still nothing else moved.
Taking a long slow breath, Atheotes inched forward in a crouch. His loaded pipe at the ready, Atheotes turned slow circles as he made his way along the edge of the swamp and up the slope, back towards the Tribes' camp.
From behind a large mossy boulder, a hidden figure watched Atheotes retreat, but made no move to follow him.
On the opposite side of the camp, Arjos was about to complete his patrol along the network of rocky paths that led down to the caves from the East, when a flickering light from amongst the rocks across the pathway caught his eye. He held his position and stared intently into the gloom, but nothing appeared to….There! There it was again! A twinkling light; like a small illuminated butterfly. Gone again… But where? With knuckles whitened around his sharpened stick, Arjos crept slowly over the dusty ground toward the rocks - picking his way around the larger boulders which made a natural maze of paths leading down to the entrance of the caves.
The flickering light appeared once again, further down the slope from below a natural stone archway between some higher rocks and - after glancing back once, to check his bearings - Arjos warily made his way through the darkness towards it.
As he reached the archway, Arjos slowed, but as he caught sight of the light once again ahead of him, there was a gritty creaking from above, and Arjos' eyes widened in horror as a huge section of the archway collapsed and plunged down toward him.
Arjos leapt to one side, slamming his shoulder and head against a jagged slab of rock, as the archway slab smashed into the ground next to him. His ears rang as he rolled to one side; dropping his stick to clutch at the pain in his shoulder.
Footsteps hurried from the darkness toward him and Arjos had barely begun to turn his head when a rock was slammed against his temple and his vision flashed white. For a dazed second, stars twinkled in front of Arjos' eyes, but quickly cleared as he realised his assailant had only dealt him a glancing blow in his haste to rush past, and Arjos quickly leapt to his feet and began to sprint back up the path between the rocks.
His breath was ragged and he had to stop and lean against the rocky wall of the path - legs shaking - hoping his vision would clear. The sound of running footsteps getting closer caused Arjos to yelp in terror and his fear forced him onward - back in the direction of the camp…back toward safety.
The Eastern watchtower was as rickety as its western counterpart. The tenuous stack of planks and crates teetered and creaked softly in the night breeze; its skeletal frame illuminated by a small spotlight attached to a filthy old battery. Atop the platform of the tower sat a Big 'Un and a Little 'Un, waiting impatiently for Arjos' return.
'You're up next Little 'Un, an' no arguin' right?'
The silence from the smaller child was taken as dutiful agreement by his menacing companion.
'W-w-wait, Whats that?' the smaller child leapt to his feet and pointed over the splintered handrail; into the darkness that led down to the caves.
The Big 'Un quickly jumped to his side, sharp eyes tearing into the gloom.
A small figure was running lamely up toward them, from the rocky maze of boulders.
'Arjos?' the small boy whimpered, as another figure carrying a spear broke from the cover of the rocks in pursuit of the first.
'ARJOS!' the Big 'Un hollered, clutching at his stick, he made ready to descend the tower; at its base the confused sounds of the stirring camp already awakened by his cry. The Little 'Un stood transfixed as the Big 'Un half climbed, half skidded down the structure. The first runner.. it must be Arjos the Little 'Un thought .. was slowing, the chasing figure would undoubtedly catch him before he made the safety of the camp. He couldn't make out who the second figure was, but it looked like one of the tribe..why then the smell of fear in the air? Why the attitude of violent desperation from both Arjos and his pursuer?
As the Big 'Un below him picked his way between the traps and defences, the Little 'Un sensed it was too late. Arjos seemed to sense it also, partially turning to face his assailant, as the sharpened stick - his own stick that he'd dropped back at the archway - was driven into his flank.
The small boy had no breath left in his lungs to scream as he collapsed to the ground and once again the Little 'Un in the tower witnessed the attacker drive the spear deep into Arjos' small frame, before sprinting back the way they had both run; back into the darkness.
Finishing his bowl of slops and flicking the last of the swill into the breakfast fire, a Big 'Un stepped into the circle to address the tribe.
"Someone here is not what they seem to be" his eyes moved steadily over the grimy faces of the children of the Tribe. "Last night one of our own was stuck like a pig right under our noses, and one of you - maybe MORE than one of you, knows just how it happened. Well - we'll get to the bottom of this, see?"
"If we're going to catch the scum who killed Arjos you had all better start talking. One of you knows who it was! and I'm telling you to own up now! It'll go better for you if you do!"
The circle of children remained silent, wide-eyed and sweating discomfort and fear.
This was not the response the Big 'Un had hoped for and his voice cranked up a notch as he shouted at the assembled.
"Whoever it was - Big 'Un or Little 'Un,- own up now - or I swear to you, one of you'll be getting your brains knocked out before this day is through!"
DAY ONE has begun and shall end in 48 hours. Any wrong-doer present among you may choose now to confess their crime and save the other members of the Lost Tribe a great deal of torment. Or.. alternatively you may begin to point the finger at who you think most likely fits the bill.
The Cursed child with the strongest vote against them at the end of the day will be executed - any ties will be decided randomly by myself and no abstained votes, or calls for mercy will be acknowledged.
ALIVE
Visorslash
Jarema
Subotan
Neri
Montmorency
Classical Hero
Ishmael
BSmith
DaveShack
landlubber
Chaotix
Seon
Scottishranger
Atheotes
Zack
Askthepizzaguy
DEAD
Arjos (Killed Night Zero)