https://i.imgur.com/Cw1fX1o.jpg
https://i.imgur.com/ggVtHaj.jpg
https://img651.imageshack.us/img651/2860/epicguy.png
https://img51.imageshack.us/img51/3292/newphotou.png
https://img72.imageshack.us/img72/792/newphoto1q.png
Printable View
Those new ones, are they real?
KLA (just realized the irony of that name :P), could you tell us where you found those pics please?
These screens are real. Magazine scans. :)
I don't doubt that these images featured in a magazine, though I still suspect that these aren't gameplay footage.
In the picture above an elephant is grabbing a soldier with his trunk. Also there seems to be a lot of difference in quality/color within the pictures.
I think that some magazine has altered a few things to spice up some existing pictures.
Looked like matte-painting and/or CGI cinematics to me.
Looks like in-game shots to me (filtered through printing on paper, and then photographing with a camera). The men are formed as you would expect them in-game, particularly the Carthaginian archers on the wall. Yeah, it's better graphics than we've seen so far in a TW game, but that's what happens with every game. The elephant trunk thing would be just another scripted combat animation.
The colors look too brown, like a modern FPS game. Was hoping for realistic colors.
Jack Lusted (CA) has said they are in fact screenshots from the seige of Carthage.
However it is clear that filters have been used on (especially) the bottom three.
lol pushing over the edge animation XD
Those pictures are really nice!
Those buildings on the left do not look like walls... yet there are clearly defending archers on them, and legionaries are capable of getting on top. So, looks like there will be defensible structures inside the city. That pleases me.
Am I able to put magazine scans here? I don't really feel like cropping out the images they have. The magazine has a particular screen of two ships colliding with eachother.
I disagree.Quote:
Yea, unit pathing has never been CA's strong suite.
For all the problems we're well aware of CA is still the only developer who has been able to path thousands of units in real-time without grinding to a halt & while keeping relatively good & simple control.
Nobody else even comes close to matching CA's masterful pathing.
Pretty much nobody.
Its a really difficult problem which either nobody else is prepared to try to tackle or simply other devs lack the vision of scale to even consider it.
Anyway, this is a Screens thread and it lacks the HQ versions of the first two screens so from here they are in 1920*800:
http://www.rockpapershotgun.com/2012...ome-2-preview/
Attachment 6311 Attachment 6312
(with really small thumbnails for some reason :boxedin: )
Images are quite large(more that 2000x2000) so I will put them in spoilers. This scan is from a dutch magazine, so I don't expect it to be read a lot. It does have a unique image on the second page.
Page 1
Spoiler Alert, click show to read:
Page 2
Spoiler Alert, click show to read:
Very cool the ramming ship, thx for the scans ricki ^^
The ships look very good. Notice that the small galleys have no mast and no ship is carrying sails, thus hopefully it will be possible to lower mast before battle and have the option to leave the sails ashore as it was done historically.
And I disagree as - sure they do OK when the lines are relatively neat - but when things get jumbled up the pathing breaks down. How many routing men have gotten clean away because of issues with pathing. ETW was horrible in this regard. TWS2 is better but still has issues.
I never said its perfect, everyone knows it isn't but still its better than anyone else has done.
Also I like to abstract that sort of thing as guys who just plain got away, it happens in war.
It is already reflected in game, if anything CA should make it easier for routing troops to escape. By keeping few cavalry in reserve to cut down routers I can routinely annihilate entire armies with few losses in any Total War game. Something that rarely happened in history as long as one side was not surrounded.