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Originally Posted by
Myth
started a Legendary/Domination campaign with the Chosokibe clan. I chose them because they're isolated, archer friendly and an island nation - ie. they are S2's England, and I love me some England.
Yeah, they're the easiest faction in the game.
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reading anything in-game is murder on the eyes.
No idea what you're talking about.
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The in-game typeface is ridiculously small and illegible. At 1080p on my semi-pro design worthy monitor I can't read anything unless I want to bleed from my eye sockets. I only got trough because of froggy's excellent guide, otherwise I would not have bothered.
Must be faulty hardware on your end. I read everything just dandy.
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The second thing I noticed, and what had thrown me off the game before, was that the campaign map lags severely when one tries to scroll with the mouse. I had to go all Quake-like and use the WASD keys to navigate on my campaign map.
That kinda bothered me as well, but not to the extent that I've ever complained about it. I just use the mouse-wheel click + drag, or click on a sport on the minimap.
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I also do not need a 3D campaign map, the isometric view from M2TW worked just fine for a turn-based strategy game. I have no great urge to rotate my map from all directions and to look up my Samurai's kimono as he slashes a katana at some rebels.
Again, I agree. The 2D map of M1 and S1 was perfectly fine for the needs of a turn-based strat game and I have never, ever used the rotate function, in my game it may as well not even exist for it serves no purpose whatsoever. That doesn't mean the 3D ones of all subsequent games is worse in any way though. I don't see how it's slowing down gameplay unless you're playing the game on an Amiga 5000. If you have the graphics set at a level realistic to your hardware then you shouldn't be having any problems. Also it looks fantastic, even more fantastic in Fall of the Samurai.
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Now on to the game itself. Considering myself a solid TW player and one who has stomped the AI countless times, I decided that I see what this Legendary business is all about. First battle with some rebels. Everything is going as planned when suddenly.
"MY LAAAWD, OUR GENERAR IS IN GRAVU DANGERUI!"
At first I was like who the hell cares?! I've killed 1200 men with a solo General's Bodyguard unit in Stainless Steel, what is this guy talking about? And then a unit of yari cav charges my daimyo and reduces him to shishkebab.
As it would in real life. I played Stainless Steel a LOT, mostly as the Byzantine Empire, and their general units are absolutely lethal, but pretty much everybody agrees - even the developers of the mod - that this is highly unrealistic. I'm thinking it was done because the AI always suicide charged its generals right at the start of the battle, so it was their way of trying to make them last a bit longer.
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So obviously the battle mechanics take a little getting used to, mainly because my Samurai GB unit gives the false impression that he can take more hits than an eight year old armoured in cardboard.
It's realistic! The general is for inspiring troops and directing the battle. Plus your enemies are all armed either with yari or katana. One is deadly against horses and the other is deadly against... everything. Your general can still smash enemy archers though, just make sure they don't get a volley off at him as he's charging. He can also run down routers quite well.
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Anyway, I had to lead a grand total of two battles. The first rebel stack, and then the assault on Iwa province (I think), the one to the north. From there on, and since I recruited two full stacks i have never had to lead another battle again and the AR always won with 0 to 300 casualties per battle
CA have always had a problem with the auto-resolve. If you want to exploit something in such a manner then at least have the decency not to complain that your exploiting of it is having the desired effect.
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The replenishing system in S2TW is also quite unrealistic and IMO a downgrade of the classical retraining method. I can just camp on the edge of the border and those 300 men I lost will come back next turn, and I can march on and conquer.
How is it unrealistic? If your army is in a province you own then reinforcements trickle back to it each turn. The army is recruiting fresh troops to replace the dead. It's more realistic than ever! Why would you have to march an entire unit back to a city to have it replenished when you can just send a runner with instructions to send replacements? Or look at it another way - the army is in your territory marching through towns and villages asking young men if they want to join.
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The AI spends way too much gold on navies but it doesn't do amphibious assaults.
My last campaign as the Hojo, where the Oda landed a full stack of Yari Samurai, by boat, in my capital province on turn 7 would like a word with you.
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So it sacrifices a good portion of its income to have the option of battling the (overpowered) wacky pirates or to go and harass my trade and resource nodes.
I find the AI quite efficient at using its fleets to seriously hamper my progress. I've played campaigns on hard and even medium as mainland factions like the Oda who live right along the center of the map and the AI have absolutely destroyed me by persistently raiding and blocking my trade routes. I've had campaigns where I've actually had to call off an invasion and try to make peace with my neighbours because my income is negative due to AI blockading ports and my army is being forcibly disbanded bit-by-bit to the point where I no longer have enough soldiers left to win.
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Now, on to the buildings and city development. RTW had it right with population as a resource I think. Want to spam stacks off of that city? It better have sufficient growth otherwise you'd run out of men.
Never in years of playing RTW did I ever run out of population to recruit soldiers from. Never. I also never needed to spam stacks because one full stack of Roman troops was enough to conquer the entire world without ever taking a single casualty in battle. You want to talk about easy TW games? Start with Rome. The city management was worthless. Open planner, que up 15 buildings and forget about it. Trade? Forget about it, done automatically. Squalor? forget about it, if it gets too high the plague will kill everyone and make the city 10x more prosperous AFTER it than it was before it. Unrest? Just remove troops, give it to another faction by diplomacy and instantly retake it and exterminate the population. Rome was probably the worst game in the TW franchise but it had the best mods.
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Here things are even worse. Not only is population not a resource, it doesn't even account for city growth or size! You like this here backwater hamlet that has a wooden outhouse and a dirt path for infrastructure? Good! Please provide us with sackloads of gold and you can turn it into a size 5 metropolis complete with a ton of military structures, academies, 3 slots per season of training and whatever else you can cram in there. In short, allowing the player to grow castle size just with gold is a bad way to change the system IMO.
It's not just with castle size, you have to take food surplus in to account. That one castle represents the entire region.
Bah, it's 5:30am and I'm falling asleep.