At the start of the game, you will randomly be PM’d a role and its description. Once all roles are sent out, the game will begin. Pirate Ship Mafia will begin with a day phase, taking place immediately after the death of the original Captain as per the above story. Instead of voting to lynch someone on Day 1, the only decision made will be who will be the new Captain. Upon conclusion of that phase, the Captain will appoint his two Officers (see below) and Night 1 will begin. In every night phase, players will PM me their night orders which may vary. Starting Day 2, players will vote to lynch and, if applicable, commit mutiny. This night/day pattern will continue until the game concludes.
Night actions:
Players may do a variety of things at night, depending on their roles. There is always the option to rest up, but treasure is awarded for those who take a more active role at night. Many of the actions must be coordinated with other players in order to be successfully executed, similar to Capo.
For the standard able seaman of the Presence (this game’s version of the townie), the following actions may be performed at night:
Sleep (no treasure awarded)
Kill an individual (treasure awarded) – must form a group of at least 4 to kill any individual
Protect an individual (treasure awarded) – must form a group of at least 3 to protect any individual
Abandon ship - Depart the
Presence with all the treasure you have collected, a useful option if you think you're about to die or you think your team is going to lose and want to improve your own victory standing. Note: this option not available to some players.
Steal treasure - A new feature to Pirate Ship Mafia II, you can use this option to make up some financial ground by eschewing group activities for a night in order to directly take money from a crew member.
Guard your treasure stash - Another new feature which allows the paranoid to counteract the above action, at the expense of doing anything else for the night.
Other roles may do more or complete the same tasks with less people. You may only perform ONE action per night, unless otherwise noted in your role PM.
When actively performing at night, in your orders PM you must send me the exact specifics: What you are doing, the name of every person who is doing it with you, and who you are doing it to. If there is miscommunication and the orders do not match up, they will not be executed. Not only will this deprive you of treasure, but it may also put you at risk of dying! Beware!
Example orders PM:
Quote:
Originally Posted by GeneralHankerchief
GH – night 3 orders
GeneralHankerchief, Sasaki Kojiro, Kommodus, and Kagemusha will kill Seamus Fermanagh.
At the end of every night I will send feedback PMs detailing how successful you were at night. If the group failed, I will not reveal what exactly what went wrong. I will also let you know your current treasure count at the end of every night.