Re: Ahh... Naval Battles.
Oh yea, naval battles have issues that makes me auto-resolve them at this point.
Re: Ahh... Naval Battles.
I tended to autoresolve a lot of naval battles. I used to think hitting transports with actual naval units would end in slaughters but not really. I like doing some naval battles now and then to try and get the feel for it.
Re: Ahh... Naval Battles.
I was watching an naval battle where this ship got rammed and sat there without boarding the other ship right next to it till the ship exploded into many little pieces.
I was laughing so hard when this ship was boarding another and half the the infantry was boarding when another ship hit the rest and the ones who boarded jumped back into the water. :clown:
This game really needs some work to be decent by the time it hits Gold Edition. Or some large sale to incite me to buy the game, like I said before.
Hoping CA goes serious mode this time and patches up the game so it becomes a good game.
Re: Ahh... Naval Battles.
I haven't run into huge problems with naval battles yet. It's the landings I hate, where sometimes units manage to get stuck on ships and become un attackable. I really should have set the battle timer to less than 40 minutes just to fast forward through this crap quicker >_>
Re: Ahh... Naval Battles.
I actually think cheap troops on high hp ships are the best. Ramming is overpowered. 1-2 hits could sink a transport ship. The early assault and missile ships barely have more hp and will sink pretty fast, too.
Re: Ahh... Naval Battles.
Quote:
Originally Posted by
andrewt
I actually think cheap troops on high hp ships are the best. Ramming is overpowered. 1-2 hits could sink a transport ship. The early assault and missile ships barely have more hp and will sink pretty fast, too.
I do not find ramming over powered. I think it is pretty Historical as it is. I do not think that there are many records of ships having survived multiple rams. These are galleys hsallow keeps, a well placed Ram hole and your done. oarsmen did not run around patching holes with planks etc as was the case in the age of sail. These guys were tied to their seats and prayed not to get rammed.
I think it is all inthe tactics, as for the OP yeah the system may require some tweaking as far as some mechanics are conserbed, but I think not ramming, it is fine as it is, just need to maneuver properly and find opportunities to ram the enemy and avoid being rammed.
Love the game thus far! Very excited about it.
Re: Ahh... Naval Battles.
i love to see my navy ships with seasoned marines getting slaughtered by green land hastati because they have 2x more men on their ships. and not to mention its awesome how they can set my fleet on fire with flaming javelins
the best thing about battles is the nice new autoresolve, because fighting battles land or sea... is meh
Re: Ahh... Naval Battles.
Even with all these problems, I still like the naval battles more than in previous games simply because of the ramming. I love seeing one of my large ships hit a smaller one at a ninety degree angle and plow right through it almost without stopping while the smaller ship is splintered in two. I also think the naval reinforcing mechanic makes siege battles far more interesting.
It is amusing though, watching guys who have boarded one of my ships realize that their own ship is sunk and go "whelp, guess that means I have to go for a swim".
Re: Ahh... Naval Battles.
A good navy can be a great help to take port towns. Take Carthage, for example. The drydock unlocks at technology tier 1. What's at the drydock, you ask? Assault hexeres - sacred band. It's more expensive than the barracks version, but that early in the game?