ui,fonts and flexability of medieval 2
i was reading a player made guide for eb and i had an idea.
In both rtw and mtw2 some ui,fonts and graphics are either tied to every culture or worst you cant change them and you have only one from them .
For example the soldier icon in the soldier details https://img423.imageshack.us/img423/...raining6nu.jpg which is a roman legion. in cases like this playing as roma is ok but i think other factions should have unique graphics(imagine gauls garison icon) . In some medieval 2 mod they have found a sollution to this by using some kind of LAUNCHER where you choose what faction you want to play, the launcher installs some files and when you want to play other faction then it overwrites the previous files with new ones. this way we can achieve greater uniqueness among factions even in the same culture group
edit=yes i know this suggestion is not very importand
Re: ui,fonts and flexability of medieval 2
Slightly off topic, but why do the romans have greek portraits?
Re: ui,fonts and flexability of medieval 2
Quote:
Originally Posted by
cahtush
Slightly off topic, but why do the romans have greek portraits?
this pic was from an early version
Re: ui,fonts and flexability of medieval 2
At the time the Romans used the vanilla Seleucid faction. I don't know why this was.
Re: ui,fonts and flexability of medieval 2
I checked the EB files a while ago to edit reform dates for Rome when I was planning to play as Rome and they still are technically Seleucids.
I think the dude at Arretium still has a Greek portrait, if not it looks similar; bushy beard and moustache, bald.
Re: ui,fonts and flexability of medieval 2
for the original idea i think it´s cool except that it can cause crashes in the game so test it properly before implementing it
Re: ui,fonts and flexability of medieval 2
Aren't the Romans vanilla Seleucids to make to so that factions would murder the right factions?
Re: ui,fonts and flexability of medieval 2
arent you going getting a little (only a little ) off topic
Re: ui,fonts and flexability of medieval 2
Well your edit puts your case to rest. At this moment we are still finishing up the basic culture specific UI elements, without a file replacing launcher. So no currently it's not planned. Possibly in the future, but I doubt it as we have had quite some trouble finding and keeping people who work on the UI.
Re: ui,fonts and flexability of medieval 2
Quote:
Originally Posted by
Moros
Well your edit puts your case to rest. At this moment we are still finishing up the basic culture specific UI elements, without a file replacing launcher. So no currently it's not planned. Possibly in the future, but I doubt it as we have had quite some trouble finding and keeping people who work on the UI.
thanks for the answer
Re: ui,fonts and flexability of medieval 2
Quote:
Originally Posted by
antisocialmunky
Aren't the Romans vanilla Seleucids to make to so that factions would murder the right factions?
No, that was due to hardcoded limits on the culture slots. Before the R:TW v1.3 patch, it wasn't possible to change a faction's culture. There were three Roman faction slots (not counting the senate), two Punic, one Egyptian, etc. In order to group the factions into reasonably realistic cultures, the EB team had to juggle them around. They didn't want to give Rome it's own, unique culture, since it was far closer to the Greeks than, say, Carthage. So Carthage was placed into the Egyptian slot, while Rome was grouped with the Western Greek factions.
After the 1.3 patch this became moddable, so Saba could be given the same culture as Carthage.
Re: ui,fonts and flexability of medieval 2
Quote:
Originally Posted by
Ludens
No, that was due to hardcoded limits on the culture slots. Before the R:TW v1.3 patch, it wasn't possible to change a faction's culture. There were three Roman faction slots (not counting the senate), two Punic, one Egyptian, etc. In order to group the factions into reasonably realistic cultures, the EB team had to juggle them around. They didn't want to give Rome it's own, unique culture, since it was far closer to the Greeks than, say, Carthage. So Carthage was placed into the Egyptian slot, while Rome was grouped with the Western Greek factions.
After the 1.3 patch this became moddable, so Saba could be given the same culture as Carthage.
You've got one heck of a memory! I don't even remember all that.