House Bolton, Kings in the Dreadfort: Open
Hold 21 regions, including The Dreadfort, Winterfell, the Wolf's Den; Destroy or outlast House Stark, House Arryn
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House Stark, Kings of Winter: LexLuther
Hold 21 regions, including The Dreadfort, Winterfell, the Wolf's Den; Destroy or outlast House Bolton, House Arryn
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House Mudd, Kings of Rivers and Hills: TheBlackWolf
Hold 21 regions, including Oldstones, Riverrun, Duskendale; Destroy or outlast House Durranion, House Arryn, House Lannister
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House Yronwood, Kings of the Dornish Mountains: themzr(destroyed by Gardener)
Hold 21 regions, including Yronwood, Sunspear, Starfall, Oldtown; Destroy or outlast House Martell, House Gardener
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House Martell, Kings of Sunspear and the Rhoyne: Rhaegal(destroyed by Gardener)
Hold 21 regions, including Yronwood, Sunspear, Starfall, Storm's End; Destroy or outlast House Yronwood, House Durrandon
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House Hoare, Reaver Kings: SoulGamesInc
Hold 18 regions, including Orkmont, Pyke, Oldtown, The Arbor, Lannisport, Torrhen's Square, Flint's Finger, Brightwater Keep; Destroy or outlast House
Gardener, House Lannister
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House Arryn, Kings of Mountain and Vale: Axis Sunsoar
Hold 21 regions, including The Eyrie, Runestone, Winterfell, The Dreadfort, the Wolf's Den; Destroy or outlast House Bolton, House Stark, House Mudd
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House Durrandon, Stormkings: Reborn
Hold 27 regions, including Storm's End, Duskendale, Oldstones, Highgarden; Destroy or outlast House Mudd, House Gardener
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House Gardener, Kings of the Reach: The Forgotten
Hold 24 regions, including Highgarden, Oldstones, The Arbor, Brightwater Keep, Casterly Rock, Duskendale , Stoney Heart; Destroy or outlast House Durranion, House Lannister, House Mudd
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House Lannister, Kings of the Rock: Luume (destroyed by Hoare)
Hold 24 regions, including Casterly Rock, Lannisport, Castamere, Orkmont, Riverrun; Destroy or outlast House Gardener, House Hoare, House Mudd
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It should become immediately apparent that some factions, due to having completely different and/or not conflicting objectives (or even having shared objectives) are pretty much natural allies. For example, both Arryn and Durranion have to destroy Mudd, and they have no conflict of interests over the settlements each needs to win. Besides, they are together in the turn order (yes, I did that on purpose). The same could be said of Mudd and Stark, or Mudd and Bolton.
These be the files. Note that you do not need them to play, but they're here so you can check out the changes. Make a back up of your files before overwriting, heh.
- PM or VM the next player as you post your turn on the thread so the game moves as swiftly as possible.
- If you know you will miss your turn; nominate a sub and provide them with your password. If you miss your turn and haven't nominated a sub, you'll be skipped.
- Heroic victories are not allowed unless the same outcome is reached three consecutive times (save and load), the Admin always checks this to be sure.
- No bug abuse! When you think someone has used a bug report it here and the admin (me) will look into it. A list of common bugs and exploits can be found somewhere in this forum, but I feel rather lazy atm so look for it yourselves
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Minimum of 4 units per fort, 2 forts/province
- Post pictures of battle odds, and results
- If any army of yours gets defeated, it shan't move next turn. If a defeated army of yours retreats to a settlement, you are not allowed to sally using the defeated units. Exception: Reinforcing armies in defense, when based on forts or settlements, even if defeated, don't lose movement points.
- Settlements gifted should disband all units save one.
- No watchtowers. They are permanent, therefore they block forts. A player can easily make advantage of this, at times even unintentionally.
- No building destruction. Burning down everything is a 'cheap' source of gold, and feels rather weird. Not that I never do it or anything, but I'd make it a rule in my hotseat.
- No adoptions; use your characters with caution. No marrying your noble ladies to randomly generated characters either; nor adopting generals after you win a battle with no leader; Named characters you start the game with, CAN be adopted (for example, Jonos Mallister, who is not a family member at game start, but is still a character; same for Raymund Vance and others).
- If the ruling house changes, the player must change as well ; for example, if both Tristifers die, and some bloke from another house rises to power... whoever played House Mudd previously would have to resign and give the spot to someone else.
- No sharing of ancillaries! Some of them give extra command, and that's easily exploitable to give many generals the crucial night fighter trait.
- No using of princesses/noble ladies to steal generals! Would you marry off your daughters to a sworn enemy? No? Me neither, you see
Here is my new account for whenever my turn is up. But I must say that I will be leaving to go camping from early Monday to late on Saturday. I will not be able to talk, play, or plan, so I will try to leave instructions for my sub or the admin should I need one. :yes:
Sorry, I just got back from my trip and I will try to play tomorrow. I contacted someone asking for a sub, but I suppose he didn't know my turn was up or was occupied. Either way, sorry for the delay, I will try to play soon.
06-08-2014, 08:57
SoulGamesInc
Re: [HS] Son of the Rivers and the Hills
Quote:
Originally Posted by The Forgotten
I contacted someone asking for a sub, but I suppose he didn't know my turn was up or was occupied.
My fault mate, i forgot you asked and to be honest i've not had the time of late to play my own turns yet alone my allies. :p
06-09-2014, 04:26
LexLuther
Re: [HS] Son of the Rivers and the Hills
House Bolton, Kings in the Dreadfort: Open
Hold 21 regions, including The Dreadfort, Winterfell, the Wolf's Den; Destroy or outlast House Stark, House Arryn
Morton Royce was returning from the North, and upon landing on the northern shores of the Vale, he encountered a party of troops sent by House Mudd to reinforce their efforts to ransack the Vale. Ordering an assault, he and his Valemen overran the firstman group.
Lord Belmore was not willing to let the Eyrie fall without contest to the firstmen, and so he launched a desperate attack to drive the invaders back. He knows that they will return, but for the moment the Eyrie is spared.
A group of archers has been defeated.
Last Hearth was un-garrisoned. Every man, flayed. Every woman and child raped and put to the sword by the men mourning Domeric Bolton. Enjoy the clean-up, you rabid dog!
Interesting is not the word for it, you foul betrayer!!!!!
King Tristifer was planning the total eradication of House Arryn when the news of the Ironborn betrayal came to him. Anger flooded his bones and he ordered an almost total withdrawal of the Vale to combat the Ironborn menance. He also put out bounties on Ironborn settlements, 3000 for a settlement and 1000 for a sunk ironborn fleet.
Meanwhile in the south news emerged that Gulian the Stormking had not been slain in the famous duel between him and Lord Tully but only been badly wounded (I am taking this from the fact he is walking around the Crownlands currently) and so King Tristifer ordered his release from his captive state on the condition that he agrees an alliance between the two states.
Extra: Soul asking me for military access last turn and only using it to betray me is low!!!
06-23-2014, 09:07
The Forgotten
Re: [HS] Son of the Rivers and the Hills
I have to admit that last part is a bit funny, in the morbid, has happened to me before kind of way. But, if you are going to descend on someone in a vicoius wave of destruction and conquering, may as well do it right and go all the way. :beam:
(I don't mind this forum much but I can not get used to their smilies.
06-23-2014, 10:04
SoulGamesInc
Re: [HS] Son of the Rivers and the Hills
Yeah i never used the smilies here. :P
As for the betrayal i didn't ask for Military Rights with the intent of betraying you (could have executed this without it) as i only planned to betray you within the last few turns. I was going to drop this HS but the backstab looked fun, plus i didn't enjoy the idea of taking regions in the Stormlands so far from the Isles, at least this way the HS remains interesting for me. I was also listening to the theme song from Vikings and it felt so right lol.