Due to the high demand to a YB hotseat I'm starting this new one directed to unexperienced players with the submod New Beginning 2.0 by Matto16. Here are links for the submod we'll be using : Link 1 or Link 2. To run it you just need to extract the file into your /mods folder.
Just like in all Matto's hotseats RP is very much desirable, you don't need to write a book here, but a sentence or a picture is always better than a blank page.
Keep in mind that you should be responsible to play your turns in the right time or ask for extensions or subs if that won't be possible, and always respect the other players.
- Timeline :
This game starts at the beginning of the War of the Five Kings with characters beeing on the same locations like in youngbloods and Enhanced 0.53 mods. Stark is fighting for revenge against Lannister and Joffrey, Stannis and Renly are their own Kings who would like to sit on the Iron Throne and rule Westeros as late King Robert's brothers and we also have Ironborn and their King Balon who wants to have his own independent Kingdom. Who will prevail at the end? That is up to you to decide.
- Winning Condition :
Become the King of Westeros by conquering all of it or having other Lords/Kings pledging fealty to you. Every Lord/king must pledge fealty to you in order to win this Hotseat. Only one House can win!
They are taken and adapted from Westeros : A New Beginning hotseat by Matto16, who took it from Sons of Rivers and Hills, hotseat by
Hopelessly Hopeless. Please read them carefully as there are many adapted/added rules, and always remember that the admin has the final word on any matter.
Spoiler Alert, click show to read:
PM or VM the next player as you post your turn on the thread so the game moves as swiftly as possible.
If you know you will miss your turn; nominate a sub and provide them with your password. If you miss your turn and haven't nominated a sub, you'll be skipped.
Heroic victories are not allowed unless the same outcome is reached three consecutive times (save and load), the Admin always checks this to be sure.
No bug abuse! When you think someone has used a bug report it here and the admin (me) will look into it. A list of common bugs and exploits can be found somewhere in this forum, but I feel rather lazy atm so look for it yourselves
No sailing from a blockaded port without first defeating the blockading ships.
No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
Minimum of 4 units per fort, 4 forts/province
Post pictures of battle odds, and results, showing the position of the envolved armies and it's banners.
If any army of yours gets defeated, it shan't move next turn. If a defeated army of yours retreats to a settlement, you are not allowed to sally or in any way use the defeated units. Exception: Reinforcing armies in defense, when based on forts or settlements, even if defeated, don't lose movement points.
You can kill agents by surrounding them with troops, so use your diplomats/princesses wisely.
No surrounding of an army solely to deny a retreat, resulting on killing the army.
Prisoners cannot be ransomed after battle. Release or execute.
Not allowed to spam watchtowers to prevent forting.
Not allowed to to lure the attacker into the fort by disband/suicide sally to set up a trap.
Not allowed to besiege a fort solely to deny the besieged army from participating in battles (with enemy forces next to the fort).
Not allowed to sally from forts (except for sieges lasting longer then 1 turn) unless victory or draw is achieved.
No repeated attacks on 'yoyo/fort buged armies'. You can see when this bug accures, as the enemy army enters the fort and then leaves it.
No assassinations or sabotage. No recruiting of assassins allowed.
Not allowed to recruit spies.
Settlements gifted should disband all units save one.
No building destruction. Burning down everything is a 'cheap' source of gold, and feels rather weird. Not that I never do it or anything, but I'd make it a rule in my hotseat.
No adoptions; use your characters with caution. No marrying your noble ladies to randomly generated characters either; nor adopting generals after you win a battle with no leader; Named characters you start the game with, CAN be adopted (for example, Jonos Mallister, who is not a family member at game start, but is still a character; same for Raymund Vance and others).
No using of princesses/noble ladies to steal generals! Would you marry off your daughters to a sworn enemy? No? Me neither, you see
Many thanks to Matto16 for his great submod and the well structured first page.
After i take Stoney Sept i promise that i won't kill you because i consider you an honest and honorable man in Westeros 'il spare you and your family as well but promise me that you won't take up arms against me.
05-30-2014, 12:13
BlackEagle
Re: [HS] The War of Youngbloods II
To all Lords and King's of Westeros,
A raven came to me this morning with the news that Lord Mace Tyrell is now supporting Stannis Baratheonas i said i don't want to claim the Iron Throne with my Nephews i just want to revange our beloved friend's " Ned Stark and Jon Arryn".
I inform Stannis to retreat his troops from The Vale or war will unleash against our old friend's House Baratheon and House Tyrell
05-30-2014, 12:26
zukazuk
Re: [HS] The War of Youngbloods II
I can sub Renly if needed.
05-30-2014, 22:28
Greyscaling
Re: [HS] The War of Youngbloods II
This account should be about the same as the last one, Grey's online in tha' new website
05-31-2014, 00:40
Rampton
Re: [HS] The War of Youngbloods II
Same name
05-31-2014, 17:12
Abstillion
Re: [HS] The War of Youngbloods II
Its the same me as in the other HS. ;)
To all the family Tully, i accept your proposal, and it seems that you are more honorable men than others. At least you don't switch loyalty like the sand in the wind. I hope that we can build this agreement on common respect.
Kevan Lannister.
Rampton left so Panda sub him please next turn, until someone is found.
06-01-2014, 09:49
PandaChef
Re: [HS] The War of Youngbloods II
Quote:
Originally Posted by zukazuk
Rampton left so Panda sub him please next turn, until someone is found.
Has he left every HS?
06-01-2014, 09:53
zukazuk
Re: [HS] The War of Youngbloods II
Quote:
Originally Posted by Rampton
Hey everyone.
An opportunity has came up for me that I can simply not refuse. Due to this I will not be able to play any of my hotseats in the months coming. Thanks for making my short time here lots of fun, you guys are awesome.
Hotseats that I will be leaving:
War of Youngbloods - Tyrell, good position, early on in game and allied with Renly.
War of YoungbloodsII - Martell, just started off, nothing exiting so far, declared for Stannis
War of YoungbloodsX - Renly, just started off, allied with Tyrell
Youngbloods VI - Renly
War of Westeros - Lannister, Bad situation, getting attacked my greyjoys.
War of Westeros II - Martell, just started, on turn one (unplayed)
Ten Novices One Throne - Stannis, 99% of men + Stannis dead in next turn (highly recommend taking this one)
Sorry for the inconvenience, especially to the admins due to the move and everything that's been going on.
Hopefully 1.0 will be out when I come back. Or atleast petty kings.
Thanks again :happy:
His post from Replacement thread.
06-01-2014, 10:20
The Governor
Re: [HS] The War of Youngbloods II
Well, guys, for the first time I will need a 24 hour extension, if possible? Too much going on today. Is it ok?
06-02-2014, 18:39
DrakeRox
Re: [HS] The War of Youngbloods II
Sure, no problem !
06-02-2014, 19:09
BlackEagle
Re: [HS] The War of Youngbloods II
HaHa :))) and you told us, to take up turns faster :)) old Governor post: It is not moaning if we just want the hotseat to go as fast as it should, withint 24/48h for 1 turn to be finished. If you can not provide that, do not participate. :)))
(No offence buddy, just shittin around the neighborhood)
06-02-2014, 19:27
PandaChef
Re: [HS] The War of Youngbloods II
Governor generally does his turns quickly, so needing an extension isn't a problem. It is when people take 48hrs+ to do every turn.
06-03-2014, 11:08
Greyscaling
Re: [HS] The War of Youngbloods II
Will the turn 5 map be uploaded soon?
06-03-2014, 11:12
Lord Commander
Re: [HS] The War of Youngbloods II
Is the extension over or how long is it, because it is 3 days since the save came up
06-03-2014, 17:33
PandaChef
Re: [HS] The War of Youngbloods II
Governor said he will be away for a week. Lannister needs to sub him and I guess Governor hasn't give him his password, so will need a cleared save.
06-03-2014, 18:40
Abstillion
Re: [HS] The War of Youngbloods II
I have sendt a pm to him asking for the password, but if he dosent reply, then i could use the cleared save :)
(ps. never had to sup for anyone before, a cleared save is just the password, am i right?) :)
06-03-2014, 19:56
PandaChef
Re: [HS] The War of Youngbloods II
Quote:
Originally Posted by Abstillion
I have sendt a pm to him asking for the password, but if he dosent reply, then i could use the cleared save :)
(ps. never had to sup for anyone before, a cleared save is just the password, am i right?) :)
You need to PM Drakerox to get cleared save as Governor is gone for the week. Cleared save is just like a turn one save, it has no password and you set a new one.
06-03-2014, 21:01
Abstillion
Re: [HS] The War of Youngbloods II
Ok, i hope you guys can wait till after midday tomorrow, because I have an exam, and it should be over at that time :)
06-05-2014, 20:11
DrakeRox
Re: [HS] The War of Youngbloods II
Cleared save sent. Anyone knows what happened to the Joffrey player?
06-05-2014, 21:10
PandaChef
Re: [HS] The War of Youngbloods II
Quote:
Originally Posted by DrakeRox
Cleared save sent. Anyone knows what happened to the Joffrey player?
Yes he is gone for the week, he posted it in the absence thread.