Originally Posted by
Cybvep
It isn't a good idea to create several AI types of varying difficulty levels. That would only mean more bugs and more playtesting needed. Moreover, the AI wouldn't magically become better, because the devs always make the AI as good as they can (I know that TW's AI is not really good, but it's the best the devs could come up with, given their resources, priorities etc.). In practice, the AI would actually become DUMBER on lower difficulty levels and be just as good/bad at the highest difficulty level as it currently is. The idea doesn't seem so attractive now, eh?