Managing economies via the shell
One of my favourite activities in EBI was playing God and inflating/mangling other economies to maintain some degree of balance at an international level and cut back on the superfaction tendency (worked wonders with the yellow, grey and other hues of death).
Does anyone know the code to enter to do the same in EBII and what the names of the factions are for the shell?
Re: Managing economies via the shell
They're all f_[factionname] now, for example the Lugians are f_lugia and Koinon Hellenon are f_kh. Have a look in the EDU or any of the other text files that reference factions, you'll see them all there.
Re: Managing economies via the shell
So, in that case does the old EBI string still hold true?
e.g. "add_money f_roma, 3000"
Re: Managing economies via the shell
Yes, exactly like that, up to 20,000 and negative works too.