3 Attachment(s)
[Official Testing] Updated Pathfinding,Campaign AI, Battle AI
https://i.imgur.com/E5FEQy9.jpg
Note due to this being a part of EB 2.1 this is incompatible with certain submods depending on the amount of files the submod changes.
Installation instructions
1) Download and then open up the file with a program like 7zip.
2) Use said program to extract the enclosed data folder overtop of your EBII folder located in your mtw2/mods/ebII directory. Say yes to all the overwrites.
3) Important! Delete map.rwm located in your mtw2/mods/EbII/world/maps/base folder.
Pictures to make it clearer.
https://i.imgur.com/XIAX4ER.jpg
https://i.imgur.com/szmc8NE.jpg
https://i.imgur.com/tbIy82k.jpg
Updates to EB2 Pathfinding, CAI and BAI
CAI, BAI and Pathfinding are completely overhauled
Here's a battle screenshot
https://i.imgur.com/hohT9oj.jpg
Campaign screenshot @ 100 turns
https://i.imgur.com/QtUpG6X.jpg
Version 1 changes (previous release)
Version 2's changes (previous release)
Version 3 (previous release)
Version 4 (previous release)
(Finished)
Remember to delete your map.rwm, it will regenerate a new and updated one once you start a new campaign! Note you must start a new campaign to experience the full force of a fully armed and operational skynet. I mean EBII CAI. Actually it's not quite skynet stage yet but I'm trying.
Regards.
To install the replay files
Unzip replays directly into your mtw2/mods/ebii folder.
Like so
Then start up EBII and then say Load, then say Load replay. Then load it.
Note:
Credits to XAI for one part of the pathfinding, although many new values are now used.
If you originally downloaded the first pathfinding file it is recommended that you upgrade to this latest one for the latest advantages.
Re: Updated Pathfinding/BAI (WIP CAI)
I'd just like to endorse this update, it works brilliantly well.
Re: Updated Pathfinding/BAI (WIP CAI)
Thanks, z3n!
Quote:
Originally Posted by
QuintusSertorius
I'd just like to endorse this update, it works brilliantly well.
Is this official, or should I move it to the submod forum?
Re: Updated Pathfinding/BAI (WIP CAI)
Quote:
Originally Posted by
Ludens
Is this official, or should I move it to the submod forum?
It's not currently official, but it may rapidly become so (z3n's applied to join the team).
Re: Updated Pathfinding/BAI (WIP CAI)
Quote:
Originally Posted by
QuintusSertorius
It's not currently official, but it may rapidly become so (z3n's applied to join the team).
That's good to hear. In that case, I'll move it to the submod forum so that it doesn't get buried by other threads. If/when it becomes official, we can move it back (or start a new thread).
Re: Updated Pathfinding/BAI (WIP CAI)
Quote:
Originally Posted by
Ludens
That's good to hear. In that case, I'll move it to the submod forum so that it doesn't get buried by other threads. If/when it becomes official, we can move it back (or start a new thread).
I'll leave it to z3n to say, but he's officially helping GRANTO now, so this may be moving back stickied shortly.
Re: Updated Pathfinding/BAI (WIP CAI)
Sure whatever works best.
Re: Updated Pathfinding/BAI (WIP CAI)
As this is official now, I am moving it back to the main forum.
Re: Updated Pathfinding/BAI (WIP CAI)
Download the new file for a relatively good improvement to CAI.
Re: Updated Pathfinding/BAI (WIP CAI)
I should warn people, because of the files involved, these updates are not compatible with b0Gia's submod; there are at least two submods in that compilation which directly conflict. So if you want to try it out, your best bet is a reinstallation of EBII, otherwise wait for the summer release.
Re: Updated Pathfinding/BAI (WIP CAI)
Thanks, updated OP accordingly
Also updated Battle AI. Check OP for new attachment.
Re: Updated Pathfinding/BAI (WIP CAI)
@Ludens can you please change the thread title to [Official Testing] Updated Pathfinding,Campaign AI, Battle AI.
Thanks!
1 Attachment(s)
Re: Updated Pathfinding/BAI (WIP CAI)
Here's replays of what to expect.
To install see Original Post (OP)^
Re: Updated Pathfinding/BAI (WIP CAI)
Quote:
Originally Posted by
Tux
Ludens can you please change the thread title to [Official Testing] Updated Pathfinding,Campaign AI, Battle AI.
Thanks!
Done.
Re: Updated Pathfinding/BAI (WIP CAI)
There's a new EDU and D_P available here, overwrite the ones in z3n's pack after you've installed it (at least until he updates his pack). They should work much better, leveraging his changes.
Re: Updated Pathfinding/BAI (WIP CAI)
Updated with Quintus's changes but keep in mind you'll have to start a new campaign again if you update unfortunately.
1 Attachment(s)
Re: Updated Pathfinding/BAI (WIP CAI)
If, like me, you use Force Diplomacy, please use this Attachment 15121 instead of the one in z3n's pack. It's got the two sets of code that enable the rest of the files.
1 Attachment(s)
Re: [Official Testing] Updated Pathfinding,Campaign AI, Battle AI
New, updated EDU available in my thread.
A possible counterpoint to the smarter, more aggressive AI here is the removal of a recruitment pool boost the Hellenistic factions get in the export_descr_buildings.txt of 2.01. One of the things the team is experimenting with right now is removing this boost, alongside toning down the money script. I'd be interested in seeing what people's experiences of a campaign are, when the AI has less troops to draw upon (ie the same amount as the human player does).
If people want to try it with z3n's CAI changes, download this: Attachment 15144. As usual, this is not savegame compatible. It won't conflict with anything in z3n's pack, though it's probably not compatible with b0Gia's submod.
Re: [Official Testing] Updated Pathfinding,Campaign AI, Battle AI
Apparently, the poor Bosporans were forgotten about when the Hellenistic Poleis building was updated. Meaning at present they derive no recruitment options from it, when they should.
So apologies if anyone has already started a campaign with my EDB above, but here is a fixed one where the Bosporans now get what they should have had: Attachment 15149.
Re: [Official Testing] Updated Pathfinding,Campaign AI, Battle AI
Update in the works which will bundle in my latest EDU (EDIT11 which has a couple of tiny changes), but also a completely reworked descr_strat with revised garrisons/armies and much bigger Eleutheroi garrisons in prominent places. It also integrates my EDB changes (Bosporans have recruitment, no AI boost to replenishment). If we're lucky, we may get a revised money script too.