Re: Exanima / Sui Generis
I watched some videos and it seems a bit ridiculous while they market it as serious realism or so.
https://www.youtube.com/watch?v=0uKgUSRdrHM
I wouldn't call this realistic. Maybe it's funny, but it cost 15€, so. :shrug:
Re: Exanima / Sui Generis
It's realistic in the sense how objects and bodies react when they collide with each other. If you create a character who is heavy and carries a big weapon, you can follow a swing with ramming yourself into the opponent which if done at an opportune moment can knock him off his feet.
The only downside I can find at the moment is the convoluted movement controls, but they're billing that as realistic too. The heavier and larger the body the longer it will take to change movement direction.
Re: Exanima / Sui Generis
The problem seems to be the way in which characters swing weapons and how easily they end up off-balance. Actual humans would compensate for a lot of what seems to make you spin or be off-balance in this game. It's as though the characters are all drunk and the weapons are made of lead. Even the fighting toward the end of the trailer here looks as though the character is drunk. The Kingdom Come developers demonstrated that swordfighting did not make people look like theyre drunk. I think this game would be interesting if they fixed the drunken behavior.
https://www.youtube.com/watch?v=WuwSKCahTWU
Re: Exanima / Sui Generis
Re: Exanima / Sui Generis
Quote:
Originally Posted by
Husar
The problem seems to be the way in which characters swing weapons and how easily they end up off-balance. Actual humans would compensate for a lot of what seems to make you spin or be off-balance in this game. It's as though the characters are all drunk
Well, they can rename it Drunken Brawl, or One Too Many and adjust the graphics so they go blurry from time to time, and the problem becomes yet another realism feature.