Note: This thread is to only be used by the game host (GeneralHankerchief) to lodge the game rules and notable posts.
Happy International Talk Like a Pirate Day, everyone! After a three year wait, Pirate Ship Mafia III is finally here! :7pirate: Let's get right to it.
Nassau, three years earlier:
Two figures met on a small hilltop that marked the highest point on the island. A rough wooden cross, about a foot high, was stuck into the ground.
"It's been a while," said the first figure, moving to shake the second figure's hand. "How be life treatin' ye?"
"They killed my consort," the second figure, the Frenchman, said, motioning to the cross on the ground. "Right near the start. We didn't have enough time to do anything. I loved her, I truly did."
"Ah, I be sorry about that, matey."
"I'm sure it will pass," the Frenchman said. "Maybe you'll have to tell me one of your stories to cheer me up, but some other time. How about you? How fares business?"
The first figure sighed. "Business be tough. We mortal folk can't just go raidin' some Treasure Fleet every time we feel like it. The navies be crackin' down everywhere, you know that."
"So then, you should be happy that I have a contract for you, yes?" The Frenchman leaned in closer. "This wouldn't be an attack against any colonial power, so there will be little risk of a ship of the line coming in and leveling its guns at your boat. What do you say, are the men of the Maven up for it?"
The Captain of the Maven paused. "What be the target?"
"I'm done playing around," the Frenchman said. "I want the Presence."
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May 23, 1723
Aboard the Presence
Nassau had traditionally been the Presence’s home base, but it did have a few other places it was allowed to dock. New Tortuga was one of these. Built only a couple of years before, due largely thanks to the small uptick in piracy (of which the Presence and its exploits played a good part), the island settlement off the northern coast of Hispaniola quickly became home to all sorts of folk of less-than-upstanding persuasion. The settlement grew, more money was poured into it, and soon New Tortuga became a bustling pirate haven.
The problem with boomtowns, of course, is that they inevitably went bust.
Such was to be the fate of New Tortuga. On one fine late spring’s day in 1723, the usual merriment and mayhem was interrupted by a couple of sailors racing from building to building, all shouting the same piece of news: “The French Navy is on its way! The French Navy is on its way! La Royale is coming!”
Of course it would come to this. Everyone knew that the French would not be happy with pirates encroaching on their territory, especially not with the period of relative peace that Europe was currently enjoying. It was only a matter of time before they came in and reasserted their authority, much as they did with the original Tortuga after 1684. With this knowledge of the inevitable finally occurring, the exodus from New Tortuga back to the ships was uneventful, almost orderly.
At least, it was until two sailors of the Presence looked at each other, with greed in their eyes. While everyone else was filing down, they entered the backroom of the tavern they had been drinking at to take possession of all its gold. Word got passed to the other crew members, and the looting was officially on.
Eventually the other inhabitants of the town realized what was happening, and what had been an uneventful departure descended into the customary chaos of a pirate raid. As the sun started to descend, the mayhem increased. The sound of gunshots and broken windows became more and more commonplace. The town’s pigs were set loose, squealing and running every which way, having absolutely no idea what was happening. Anne the tavern wench walked right up and knifed two pirates to death just so she could take one of their nice-looking hats for herself.
By nightfall, no crew could chance staying in the town any longer, and so they cast off regardless of current circumstance. Every crew’s haul had been tremendous, but the Presence, having a time advantage over everyone else, made out particularly well. Celebrating on the ship late into the night, it took them a while to realize what had gone wrong.
“Waitaminute,” one of them said, “where’s the Captain?”
“Oh hellfire, he was still looting Bertha’s place when I got back on!”
“And you were the last one on board before we cast off, right?”
“...we left our Captain behind!”
This realization put everyone in a sour mood and shortly thereafter they went to bed. They would elect a new Captain in the morning, but until then they would ponder how out-of-control the circumstances had gotten that they accidentally left their Captain to be taken in by the authorities.
One person, though, was happier than ever. The Frenchman smiled to himself. The chaos of the raid, brought about by his well-paid accomplices who delivered the initial message of the Navy coming in, had worked splendidly to get him on board. Phase One of his long-awaited plan was complete.
Overview:
Pirate Ship Mafia III is a mafia game in the mold of its predecessors and the Capo di Tutti Capi series in that it gives each player a lot of freedom to do whatever they want at night. Its original aim was to rebalance some of Capo's imperfections to keep things more fun for everybody, in addition to adding some new elements that add a new element to the game: treasure (now its aim is to correct my own hosting errors from previous games :laugh4:). Maintaining a perfect balance between team cooperation and individual competition will be the key to obtaining victory.
Setting:
Spoiler Alert, click show to read:
Basic Rules:
Spoiler Alert, click show to read:
PMs and orders:
Spoiler Alert, click show to read:
Voting:
Spoiler Alert, click show to read:
The Factions:
Spoiler Alert, click show to read:
Once you are dead:
Spoiler Alert, click show to read:
Clarity to balance the ambiguity:
Spoiler Alert, click show to read:
The Roles:
Spoiler Alert, click show to read:
Treasure and Wills:
Spoiler Alert, click show to read:
A final note from the host:
Spoiler Alert, click show to read:
Signing up:
As I said, I'm looking for 25 players at minimum to start, though I would much prefer if we got in the range of 30-35. The previous two games were really fun experiences for both me and the players involved, and it was largely due to their enthusiasm and persistence in nagging me that this game is even happening. :yes: What are you waiting for? Go out and get that 10 treasure per person recruitment bonus!!! (each player recruited must explicitly post here or PM me saying they were recruited for the bonus to kick in)
Signed up (28):
BSmith
Visorslash
Zack
Xiahou
Kagemusha
landlubber
Askthepizzaguy
spaceman98
Ituralde
El Barto
Choxorn
seireikhaan
Montmorency
autolycus
Gaius Scribonius Curio
Csargo
Ishmael
Lissa
NotJimRV
Double A
Andres
Ice
Golden1Knight
johnhughthom
Ironside
TheFlax
TFT
Sprig