Could this have to do with the entry of packagedb.txt?:
Code:
; List of directories to search for packages
.\settlements
Maybe the 'directory up' coding is different in Linux?
The banner folder issue could be caused by the way the path is entered in descr_banners_new as well, a related issue ('directory up' coding) I would think:
Code:
"banners\textures\faction_banner_f_sweboz.texture"
In 1648 we actually had to enter an absolute path (instead of the default relative path) for our custom mesh files to be read, but then that mod was throwing all kinds of curve balls:
Code:
"mods\1648_2\data\banners\main_spear.mesh"