Re: Some thoughts on 2.2f
About AI, it's held back a bit first 100 turns by recruitment limitation script. Afterwards, things will heat up.
The port blockading is actually AI problem that's been persistent in M2TW. The faction doesn't actually intend to attack you, so you can make peace with these easily, especially after you send the offending fleet to the bottom of the sea. When they do attack intentionally, you'll feel it, and making peace won't be as easy.
BTW, that single unit landing near your city...that's probably AI preparing to attack. Given enough time, it will gradually add more and more units to the stack, until it's ready to attack.
Re: Some thoughts on 2.2f
Thanks for the reply! Interesting, I suppose Pontos is really out for my blood this time. I suppose I can expect to see more AI factions go to war with each other soon.
Re: Some thoughts on 2.2f
Quote:
Originally Posted by
Sarin
BTW, that single unit landing near your city...that's probably AI preparing to attack. Given enough time, it will gradually add more and more units to the stack, until it's ready to attack.
Its a nice surprise since just because you don't border a faction by land and that they are far away doesn't mean your safe.
Currently playing as the Getai and I've experienced invasions from both neighboring and far away factions while holding on to two of Getai-occupied coastal settlements of Olbia and Histria a few turns after the 100 turn started. 1st was the Sarmatians who crossed a city currently a territory of the Bosporans and then attacked the Getai-occupied city of Histria and then the Bosporans decided take advantage and besiege Olbia.
Then a few turns later, Pontus suddenly attacked from the sea and besieged Histria with a large stack while I was busy besieging a city from the Pergamon faction.
The most threatening invasion force yet however was from Hayasdan who besieged Olbia with a rather large force led by 3 FMs and filled with a good balance of regular units (Armenian and Anatolian Units plus mercenaries) and elites (Armenian Cataphracts and Armenian Royal Guard.). Before I had the chance to battle them, they sent a ceasefire and they left after I accepted their offer.
Its not only me who experienced faraway invasions as both the Sarmatians (on foot crossing between territories) and the Bosporans (by sea) besieged the Pergamon cities of Byzantium and Tyria respectively but failed to occupied them.
Strangely, I see few armies led by an FM. most of the armies I've encountered are leaderless.
Re: Some thoughts on 2.2f
Naval invasions are quite common. I'm playing as Makedonia, and due ot its central position, it's naval invasion every ~20 turns on average. KB, Sarmatians, Ptolemies, Pontos, SPQR, Carthage, Massylia, and recently even Aureakoi invaded me by sea, most of these multiple times.
I keep 5 units+governor in every settlement and several armies around borders, but it isn't really working as deterrent.
Re: Some thoughts on 2.2f
The traits system is a bit wonky in my opinion. All of my Getai FMs have the loved by the Tarabostes trait, not one of them is hated. Also, I can't get rid of the uninspiring leader trait no matter how many battles I win with that FM.
Re: Some thoughts on 2.2f
Quote:
Originally Posted by
Tactics Mayers
The traits system is a bit wonky in my opinion. All of my Getai FMs have the loved by the Tarabostes trait, not one of them is hated. Also, I can't get rid of the uninspiring leader trait no matter how many battles I win with that FM.
It's the activation of all AntiTraits. Everything in the EDCT is being looked over at the moment, they'll be deactivated again in 2.2, but it's nowhere near finished yet.
Re: Some thoughts on 2.2f
Will the next be a patch 2.2G? Was thinking to try to make a regional description. Are you still missing any on Sicily?
Re: Some thoughts on 2.2f
Quote:
Originally Posted by
Christianus
Will the next be a patch 2.2G? Was thinking to try to make a regional description. Are you still missing any on Sicily?
Still missing ALL of the province descriptions for Sicily!