-
Gunsmith Mafia (Monty Mafia #1)
GUNSMITH MAFIA
It is 17th-century London and the lucrative gunsmithing industry is booming. A group of prospective apprentices has been acknowledged by the Guild management,
and you now stand among them before a stocky, rough-skinned old woman in her domain.
Running the family business since her widowing, she sells off her product local when she isn't getting a pound-per-musket on her Crown contract.
"Ho there, lads and lasses! If you're here, then you must have been assigned to my tutelage by that Worshipful Company of Gunmakers. Call me Master Montmorency.
I'm here to teach you the craft, meaning I own your skins for the next 7 years! Anyone feeling afflicted by doubt may leave immediately, never to work in this town again."
No one moves.
"Good. Think of the next few weeks as an orientation, where we weed out the weak and talentless. I still own you though, so if you drop out you still gotta pay me that satisfaction."
One boy raises his hand. "Master, will you handle the food and board? I'm already hungry and tired and I've no money."
Master Montmorency drops him with a knee.
"We'll have none of this jejunery! Do I look like your marm or your maid? You have to work for your keep here, and you lot's first order of the day can be to fix our supper.
Once we conclude, I can think about scheduling all your beatings. And don't make me give you too many beatings, lest you tax my fortitude and slow down the smithing work - which calls for more beatings.
It's a vicious cycle. "
The master is already exiting the storefront, but at the threshold to the workshop she abruptly turns,
"By the way, I ought let you kids know that this town's crawling with French and Spanish spies, and there's nothing they'd like so much as to disable English arms production.
All us Masters have Lvl 99 Shooting skills and the special notice of the constables, but you might well be smothered like defenseless babes in the crib.
Next to gunpowder accidents and the plague, we lose more promising gunmakers like that. And pub stabbings, and street stabbings, and the flux. Work-life balance burnout. Absconsion to the New World.
Well, I'm sure it's happened. Must be why the Crown is shifting production to the blasted Midlands, fewer foreigners... If it warranted a guess, my eyes would linger on the swarthy middle-aged fellows in this group -
but officially, the Guild practices non-discrimination on the basis of age (good for me!), so keep that to yourselves."
"Now get to doing the chores or whatever. "
She's gone.
You're alone now...
Game Setup
This is a vanilla "mini" mafia game calling for 7 (1 Mafia) or 9 (2 Mafia) players. I may or may not introduce some mechanical tweaks if it's 9 players.
Phases are 24-24 hours set around 7:00 PM ET , except for D1, which is 48 hours.
Standard lynch (no hammer). Ties at deadline are ended by sudden death (i.e. first tie-breaking vote counts). Alignment reveal on death.
Town wins when all threats to town have been eliminated. Mafia wins when they reach parity with town.
Game authorized by Beskar.
Rules
Signups:
1. Kagemusha
2. El Barto
3. Choxorn
4. Sooh
5. Logic
6. Double A
7. nl. (Visor)
8. Fenn
9. Champ
Replacements/Substitutes:
1.
2.
Thread Milestones:
D1 -
N1 -
-
Re: Gunsmith Mafia (Monty Mafia #1)
-
Re: Gunsmith Mafia (Monty Mafia #1)
I'd love to, but I'm in too many games right now. If this doesn't fill by the time I'm out of the other games I might join :)
-
Re: Gunsmith Mafia (Monty Mafia #1)
File me under replacement, or to fill in a minimum number of players.
-
Re: Gunsmith Mafia (Monty Mafia #1)
a) I am in.
b) is there an actual gunsmith role in the game?
-
Re: Gunsmith Mafia (Monty Mafia #1)
Quote:
Originally Posted by
El Barto
b) is there an actual gunsmith role in the game?
Funny, but no.
-
Re: Gunsmith Mafia (Monty Mafia #1)
I am still in anyway. (and yes, kage, you can continue to give me likes. But it doesn't mean I won't suspect you.
-
Re: Gunsmith Mafia (Monty Mafia #1)
lol I'm fine with being replacement :D
-
Re: Gunsmith Mafia (Monty Mafia #1)
I'll try Mentioning everyone I can think of :sweatdrop: :
From last game
Somewhat-recent players
Invisible for however long
The game is planned to begin by November 1, or with signups filled as early as October 30. 7 PM ET, per the OP.
-
Re: Gunsmith Mafia (Monty Mafia #1)
-
Re: Gunsmith Mafia (Monty Mafia #1)
You can take me off replacements and into the game if you wish. I'm out of my other games now.
-
Re: Gunsmith Mafia (Monty Mafia #1)
I will need a couple more people to start tomorrow (or at all).
@Zack
@Dp101
@nl.
-
Re: Gunsmith Mafia (Monty Mafia #1)
Do you want me to post announcements on CFC?
(yes, Kage, you can upvote this post as well)
-
Re: Gunsmith Mafia (Monty Mafia #1)
Quote:
Originally Posted by
El Barto
Do you want me to post announcements on CFC?
(yes, Kage, you can upvote this post as well)
Yes, thank you. 3 people within 24 hours would be ideal, for a Thursday start.
-
Re: Gunsmith Mafia (Monty Mafia #1)
If you only get 2, I'm in.
-
Re: Gunsmith Mafia (Monty Mafia #1)
Quote:
Originally Posted by
Montmorency
Yes, thank you. 3 people within 24 hours would be ideal, for a Thursday start.
OK.
(again, I have no problem with Kage upvoting this post)
-
Re: Gunsmith Mafia (Monty Mafia #1)
@GeneralHankerchief this one needs some advertising and maybe also a player. :help:
-
Re: Gunsmith Mafia (Monty Mafia #1)
Full commit to in, as my other game has ended. A victory reveal is still pending. :/
I shall try to recruit from that game, and see if we can get some more players.
-
Re: Gunsmith Mafia (Monty Mafia #1)
@Kagemusha
@El Barto
@Choxorn
@Sooh
@Logic
Regardless of numbers, the game is set to begin on Sunday, November 5, at 7 PM ET. With 5 players I will reduce day length to 24 hours, though even if we fill out I will consider a 48-hour D1 with subsequent 24-hour days. Is that a problem?
-
Re: Gunsmith Mafia (Monty Mafia #1)
Quote:
Originally Posted by
Montmorency
@
Kagemusha
@
El Barto
@
Choxorn
@
Sooh
@
Logic
Regardless of numbers, the game is set to begin on Sunday, November 5, at 7 PM ET. With 5 players I will reduce day length to 24 hours, though even if we fill out I will consider a 48-hour D1 with subsequent 24-hour days. Is that a problem?
No problems on my end.
-
Re: Gunsmith Mafia (Monty Mafia #1)
I'm down to join. If you still need a 7th I could find someone.
-
Re: Gunsmith Mafia (Monty Mafia #1)
Quote:
Originally Posted by
Montmorency
@
Kagemusha
@
El Barto
@
Choxorn
@
Sooh
@
Logic
Regardless of numbers, the game is set to begin on Sunday, November 5, at 7 PM ET. With 5 players I will reduce day length to 24 hours, though even if we fill out I will consider a 48-hour D1 with subsequent 24-hour days. Is that a problem?
No problemo.
Quote:
Originally Posted by
Double A
I'm down to join. If you still need a 7th I could find someone.
Advertise in your game!
(Kage remains authorised to upvote this post)
-
Re: Gunsmith Mafia (Monty Mafia #1)
Can't have ya first game not fill. I'll play.
-
Re: Gunsmith Mafia (Monty Mafia #1)
-
Re: Gunsmith Mafia (Monty Mafia #1)
Well, it's got the proper sized group, but I'll stick to opening on Sunday now that I've said it.
-
Re: Gunsmith Mafia (Monty Mafia #1)
I think I have time now for some mafia. I Don't suppose there's room for one more?
-
Re: Gunsmith Mafia (Monty Mafia #1)
Quote:
Originally Posted by
Fenn
I think I have time now for some mafia. I Don't suppose there's room for one more?
Sure. If we can get a ninth player, we'll reach our ceiling.
-
Re: Gunsmith Mafia (Monty Mafia #1)
-
Re: Gunsmith Mafia (Monty Mafia #1)
Dammit, I didn't remember to start a double login.
Quote:
Originally Posted by
Montmorency
Well, it's got the proper size
That's what she said! (c'mon, you knew you had that one coming)
Kage should also upvote this post.
-
Re: Gunsmith Mafia (Monty Mafia #1)
Fine by me, but with 1am-1am days, you'll know approximately how much I'll be able to be around.