Originally Posted by [b
Quote[/b] (Swoosh So @ Feb. 18 2003,16:02)]Why would they be too hard to impliment? it was giljays idea for the onscreen commands like in unreal tournament, even if you could pause the game and select the armies formation and strategy on some mini map or something, higher star generals could have more advanced strategys available or alternitavly the ai could control it totally (although i know the ai is poor) when they finally teach the ai to charge all at once and flank and for missle troops to stop when in range i think it would work fine on its own. All the ai guys have to do is play a few mp games to realise the ai should stop have a missle fight then charge and try to outmaneuver its opponent with regards to flanks (very simple concept). After all i dont think medieval battles would have been that complicated ie charge and maybe a few nice tactics but not many.