Quote[/b] (Kraellin @ Nov. 24 2002,03:00)]you did give me one idea that might work better, though, amp. when you said,
Quote:
Originally Posted by [b
Quote[/b] ]-Defenders would pick there deployment zones on the map 1st and then the attackers (attackers deployment zones have to be some distance from the defenders)
, this gave me an idea. what if you did just this part, allowing the defender to pick first from a visible map and put his and his teammates there in a shared zone. once they had picked, the entire maps shifts to where this becomes the new center of the map. then, the attacker picks his location based on this new view of things. this is similar to what happens on a castle map. the defender is in the middle surrounded by the attacker's deployment zone. the defender does NOT know where the attacker will or has set up. thus, the defender may get the good ground, but the attacker gets his choice of avenues as to where he'll attack from. and, if you allow the attackers to each set up ANYWHERE in this zone, the defender could end up being already surrounded.
just another way to do it. i do like the sphere approach, but the implementation of it would make it or break it. please define how you'd do it, amp, cause there are diff ways to do the wrap-around.
K.