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my few ideas are:
- the foyer ofcourse
- startpoints of the different factions (in battle)
- colours, like englis and polish, jeez its hard to see a diff in the battle
- the little honourflags, a bit bigger would be nice
- again, the general cant hide in woods...mostly u take cav-gen so plz let him hide too
- some units can to easy upgrade, like ashis in stw, they are to good for that money..
Example: unit A: 7 7 5 10 for 928florin
unit B: 7 8 5 10 for 759florin
i took unit like this and the army i choosed is too strong!
just my few ideas, still not ready with all factionts...
koc
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Grey Wolves
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the unit selection needs a little bit of work on it.
maybe when u select ur gen and say put it on valour 1 and an upgrade, all the others should not come up the same as the last unit choosen.
just an idea http://www.totalwar.org/ubb/smile.gif
hooooooowwwwwlllllllllllllll
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and this thread contains a list of modding style patch requests,
so we can build more creative mods
:-)
http://www.totalwar.org/ubb/Forum5/HTML/000573.html
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on single battles, the ai should choose its own army
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i haven't played myself but if koc says its too strong i think i beleive him http://www.totalwar.org/ubb/frown.gif this really does need to be sorted asap and sorted by the right ppl also...
i think read in a thread littlejohn (laughs at fast hehe) says that a couple of units in his opinion need to be more expensive maybe if all you guys had a chat and sorted it out http://www.totalwar.org/ubb/wink.gif
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previously BarryNoDachi - KenchiBND
Clan Kenchikuka
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- The inmortality of generals. They should die by age.
- The Heirs of the Crown, should start with a lower rank (I think they should start with 3 stars). They are doing, that general experienced in miltiple battles, have a poor rol in the game.
- Place Balears Islands in the Map. In the map is Malta, Crete, Chipre...but.. and Balears??
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The runaway ship. (I know its already getting fixed but its a pain in the ass right now.)
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Uppsss... and the game should generate the logfiles of the battles.
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I think the way the ai uses ships ie 5 or 6 in a zone but all split up as this takes up an awful lot of time to stop them blocking trade
AI on expert been better able to defend its best provinces so it can stop the woodsman, viking hordes late in the game & urban milita a lot of my generals are butchers now becuase i won't let them ransom back the crappy troops so I don't end up fighting them again I had one battle in sweden when the Novorgrond invaded with 6000+ woodsmen, pesants, vikings, urban milita aginst my chiv knights, halb's, billmen, passive arq's, swiss pike. I ended up with 4500+(the battles went on for 2+ hours) killz no prisoners & my General got the best vice I have seen "skilled last stand" I like that but now theres another 4000+ coming http://www.totalwar.org/ubb/frown.gif
celt shimazu
I think the generals immortality should be left as its the only way to really build up their v&v's
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Serious modifications to the engine should be nice but not likely to happen. http://www.totalwar.org/ubb/frown.gif
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I cannot return l presume so l will keep my name among those who are dead by bows!
http://www.dedicatedgaming.com/~angelsofdarkness
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My list so far:
[list]
Keep generals from being so unkillable in melee.
In custom battles, allow each faction to have multiple armies instead of the limit of 1 army per faction.
In the map editor, have an option to superimpose a grid on the map.
Have filters on the strat map to hide each type of piece: fortifications, armies, ships, ports, and each type of agent.
On the strat map, change the default positions of units in provinces so your units are always shown in front of those of other factions, and so no units had behind fortifications, ports, etc. OR, when moving a unit into a province, have it stay where you dropped it instead of sliding to the huge pile in the center.
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-Bullethead
In wine there is wisdom, in beer there is strength, in water there is bacteria
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Fix the damn crusade, going back and forth and taking my troop with them. > http://www.totalwar.org/ubb/frown.gif damn!
and the ships as well... they just move around like ants... doh!
that's my rant anywayz http://www.totalwar.org/ubb/biggrin.gif
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how about the %@$%$# rebellions in provinces with 3000+ garrison, 100% religion and 200% loyalty.
this game is giving me nightmares. i hate hiting the end turn button since right before it gives you all hte updates on building being complete and floods and the like it does the "rebellion check." i get all tense and i know i'm going to hear yelling and boom rebellion all over.
grrrrrr
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Sometimes the generals die TOO easily. Which means that in reality how hard to kill the general is is really quite balanced.
Anyway, aside from the crashing and other multiplayer errors in the game's GameSpy multiplayer, and the multiplayer replay bug, and the Takes Too Long To LogOut annoyance, there are these:
*Campaign: Allow player to see make-up of invading army during pop-up which mandates choosing attack or retreat.
*Multiplayer AND Custom Battle: Allow all players to choose any faction in multiplayer instead of each being stuck playing one. If everyone wants to be English, so be it - they should be able to, instead of first-join getting best pic of the factions.
Which would also be cool if in a 2 vs 2, 3 vs 3, or 4 vs 4, each side could all be the same faction for uniformity.
Keep the player colors so they can determine which troops are theirs, just don't tie faction to color, or somehow make it possible to separate the faction from which you choose units from the color you are.
*Multiplayer/Custom Game: Remove restriction of 99,999 florin. This is really silly - why bother restricting? What if people want to have a battle with 16 maxed out units of heavy cavalry? Why do you prevent this? It's all about fun and enjoyment and people should be allowed at least the option to do so.
Yes, most of us play with a 5k-10k florin available per player, but just for the sake of having the option to do so.... please?
[This message has been edited by JRock (edited 09-07-2002).]
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why should generals be hard to kill in the first place?
i think all the stories we hear about richard III or someone charging into battle are made up for propoganda purposes. the risk outweighs the reward.
anyway how the hell can you command your armies if your fighting at the time? also typically generals are older, thus frail.
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- Fix the campaign map: there are lots of geographical glitches, like Switzerland not connecting to Milan etc.
- Allow bribing of all types of agents
- loading/saving without going back to the main menu.
- factions should be able to pay off the papacy to avoid or end excommunication
- inquisitions of generals shouldn't happen instantly, taking more than one turn, allowing the player to move in a bishop to bail your rank-8 general out
- AI should be improved for diplomacy. it makes little sense for my puny neighbour to declare war on me if it's obvious that I'll just cush him within two turns.
- successions should more often lead to civil wars and claims to the throne by foreign factions.
- members of the royal family should be subject to bribes also.
- assassinations should generally be made easier, especially against members of the royalty, unless those are protected by enough counterspies.
Oh, and once we're at it let's ask for stuff in the upcoming expansion pack:
- random map generators for both campaign and battle maps
- campaign map editor
- more complex diplomacy options: alliance, ceasefire and war are a bit limited options. feudalism offers such great diplomatic possibilites along with dynasty building, tributes, claims, vassals, simony, etc.
- more ruling options, especially considering the characteristics of different factions and provinces: whoever conrols Rome, for example, should be able to assing one of his generals as pope and then have the option of excommunicating other catholic factions.
- more agents. heretics would especially be nice to subvert enemy generals and provinces, preparing them for a visit by your inquisitor
[This message has been edited by Moorkh (edited 09-07-2002).]
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Quote Originally posted by Moorkh:
- loading/saving without going back to the main menu.
[/QUOTE]
CTRL+S and CTRL+L my friend: Quick Save and Quick Load. http://www.totalwar.org/ubb/wink.gif
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Thanks, pal - I never tried that. Still, there shouldn't be a loading time to show the menu and then again to return to the game http://www.totalwar.org/ubb/smile.gif
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Oh and how could I forget:
All us to directly connect to an IP address to play a game.
Such a basic feature, yet missing from MTW.
Would help a lot instead of dealing with the stupid Gamespy code that doesn't always update the server list right and some games never appearing on the list and all that crap.
[This message has been edited by JRock (edited 09-07-2002).]
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Quote Originally posted by macajor:
maybe when u select ur gen and say put it on valour 1 and an upgrade, all the others should not come up the same as the last unit choosen.
[/QUOTE]
Right-click on any other unit in the upper strip, and the valour/weapon/armour values will reset to the defaults. You can then change these defaults and they'll be picked up for all new units.
Quote Originally posted by JRock:
Anyway, aside from the crashing and other multiplayer errors in the game's GameSpy multiplayer, and the multiplayer replay bug, and the Takes Too Long To LogOut annoyance...
[/QUOTE]
Menu speed improved, name selection always popping back to 'Room' fixed, player in-game/out of game status fixed.
Replay bugs fixed.
Logging out: I'll add a "Logging Out" popup to ease the pain, and will try to figure out why it takes soo loooong...
Quote Originally posted by JRock:
Multiplayer AND Custom Battle: Allow all players to choose any faction in multiplayer instead of each being stuck playing one. If everyone wants to be English, so be it - they should be able to, instead of first-join getting best pic of the factions.
[/QUOTE]
Approaches being studied right now.
Quote Originally posted by JRock:
Multiplayer/Custom Game: Remove restriction of 99,999 florin.
[/QUOTE]
Might do this, harmless enough I suppose.
Quote Originally posted by JRock:
All us to directly connect to an IP address to play a game.
[/QUOTE]
This isn't going to happen and I'll tell you why.
So far I've only heard of isolated problems with GameSpy - aside from the problems to do with our interface, of which there are several, many to be fixed in the patch. Many other of those problems turn out to be to do with firewalls or suchlike.
In other words, there seem to be no big problems with GameSpy at the moment. I'm discounting the "problems" some people have with GameSpy as a concept... if you've heard anyone calling it 'GaySpy' or 'LameSpy' then you'll know what I mean.
I don't see a compelling reason for us to devote any amount of time which could be spent enhancing everyone's fun to adding a feature which will only be used by a handful of people - who, as I see it, don't actually need it.
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Gil ~ CA
quote:
MagyarKhans Cham:
jeeez what brilliant mind programmed that?
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Thanks for at least working on the rest of the issues, even if IP connecting is out of the question.
I guess it's just something some of us gamers have come to expect in multiplayer games and we enjoy using to find a game with a few friends without all the trouble of logging into/out of gamespy and all that other garbage.
It's really not something you guys can patch in anyway, because you'd have to have put the CD Key check in front of the entire Multiplayer Tab instead of during the GameSpy login.
Now about the most frustrating bug of all the - the dropping/crashing to desktop upon clicking Join Game, Create Game, and Log Out... ?
[This message has been edited by JRock (edited 09-08-2002).]
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It's really good that the programmers post here and answer our questions.. it really feels as if u were part of the team/community. http://www.totalwar.org/ubb/smile.gif
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agreed. the devs were an endangeroud specie once but now they seems to flood the forums ... perhaps teh games retinue allows them http://www.totalwar.org/ubb/smile.gif
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Quote Originally posted by GilJaysmith:
This isn't going to happen and I'll tell you why.
So far I've only heard of isolated problems with GameSpy
[/QUOTE]
You know, Gil, I was just thinking about what you said about "we're not doing IP connection ability", and just for future reference, if GameSpy ever closes its doors, this game is effectively DEAD when it comes to multiplayer. You really shouldn't make your game so utterly dependent on a foreign source for access to multiplayer games.
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If possible at all....
Please please for us playing the game with it's own euh 'achievements' could you add the following feature:
Give us the possibility to 'buy' goodwill from the ai, with:
A) Money
B) Territory
C) Units
Ofcourse i don't mind if the AI backstabs (though then he will die ofcourse) me with it's new gift packed army i gave him. But please include the option as a way to help out collapsing AI's http://www.totalwar.org/ubb/wink.gif, or a way to buy peace...
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I don't know if anyone else thinks this is a problem or has experienced it. But I always end up with a large number of former heirs who are extremely good generals. However, the problem comes to be that they are with a Royal Knight Unit that was manufactured in the Early or High Period.
Unfortunately, it seems like I cannot "refit" this unit. I can refit other Royal Knight units of the same period, but not once my production has reached a new level.
Would it be possible to allow this "upgrade and refit" for the Royal Knights and Ghulam Bodyguards? Or is this a slow way of killing off those early heirs.. http://www.totalwar.org/ubb/wink.gif
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I want MP to be stable.
I sometimes get crashed back to Desktop or a message saying i cannot join a game.
I also think artillery is far too weak against Units.
I don't mind the inaccuracy as it improves and seems realistic'but even direct hits against Units seem to kill very little.
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Don't know about Generals'but Kings are Far too hard to kill and can be surrounded by Spearmen and still Kill many many spearmen'then get down to 1 Guy(The King) and retreat and survive.
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Just one more (yes I've said it before)
Ability to set different difficulty levels for the campaign and battle parts of the game - eg Campaign level set to medium, all battles set to expert.
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Here's a simple one:
Have the Game Options settings for singleplayer and multiplayer be differentiated, so my Unlimited Ammo for Custom Battle doesn't carry over to when I host a multiplayer game.
Maybe add the Unlimited Ammo and Restrict Camera check boxes to the multiplayer Host Game setup screen so we can set them there separately from the ones we use in singleplayer campaign and custom battle.
Thanks.