Quote[/b] (WesW @ May 11 2003,23:22)]I was reading over in the Main Hall about how you can always see what the AI armies on your border look like, and can adjust you forces to counter and defeat them.
I have also noticed how often the AI does not assemble/use correctly a well-balanced army, as I am sure you all have as well.
One of the proposals was for the player to limit his use of watch towers and/or spies, so that we would not be able to adjust our forces. I don't like this, because it disrupts the games balance with loyalty, etc., and because, imo, in real life you usually had good info about the army opposing you, or at least time to move around your forces to meet a threat.
The problem with pre-modern force make-up, from what I gather from reading about the Medieval period, lay in 1)mustering forces, due to feudal loyalties and/or finances, and 2)the limitations on the types of forces available for muster.
I think it would have been an awesome feature if the size and morale of recruits varied from province to province, depending upon provincial and/or governor loyalties as well as religious ties, e.g. recruits from a province with a large Muslim population would not be very inthused, and might switch sides, if brought into battle in a Christian army against fellow Muslims.
I think they are getting closer to this with the drawing of troops from the real population in Rome: TW, but I have not heard of any real strategic addressment of the most critical factor in battle: the will to fight. I think MTW does an awesome job with its inclusion of battlefield factors on morale, but it has not addressed at all the things that effect the base morale of troops.
Anyway, I'm getting off on tangets here. (If anyone wants to put in a good word for me to CA, feel free. I was looking at the credits last night after finishing a Vikings campaign, and I was amazed at all the people who contributed and there various titles. Surely I could be fit in somewhere.
http://www.totalwar.org/forum/non-cg...icons/wink.gif )
Anyway, getting back to the game... We can't do anything about morale issues, but we can limit the types of troops available to a faction. The Catholic factions all have access to all of the basic troop types, though of course they have relative strengths in one or more areas.
What I am proposing is the drastic limitations of certain unit types for each faction, e.g. the English would not have mounted knights after the Feudal era; the Italians would not have knights at all; the Hungarians would not have crossbows; etc. (Please note that these are just examples off the top of my head. I would want to gather info from those of you who are well-informed on the makeup of medieval armies for the various factions so that we could make their forces historically correct.)
This would add a lot of replayability to the game, by forcing us to learn new battle tactics to a greater extent than ever, and it would also be a limit to domination, since a faction's forces would be tailored to their local terrain, and would face "serious" handicaps once they tried to expand into different terrain. (Remember that even the Mongols were beaten when they tried to invade the jungles of southeast Asia and the deserts of Syria.)
I know we have the knowledge to accomplish this; it's just a matter of getting the right patrons involved.
So, are you guys interested?