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http://www.kekvitirae.com/KekvitMod/
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Changes in KekvitMod 2.1
~French Feudal Knights now correctly get the valour increase from Ile De France.
~Chapter Houses require a Monestary and a Church, and Ribats require a Mosque and a Swordsmith.
~Catholic and Orthodox Peasants now require the muster fields. Originally, the fields were dead weight.
~Gave the Russians and the Novgorod the ability to build Feudal Knights.
~Gave the Russians and the Novgorod the ability to build Royal Estates to build the knights.
~Changed the Welsh Longbowmen review panel picture to match the battle icon.
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Bumping for any reviews
(yes, I hate a full page of stickies too)
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Excellent job Kekvit http://www.totalwar.org/forum/non-cg...ns/biggrin.gif I see you have made this sort of a total conversion. When I get more HDD space, I will make another install of MTW/VI and try this one out http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
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I wanted to avoid as many crashes as humanly possible, so that's why I did not include GA originally in KekvitMod.
But due to popular opinion on GA vs Total Domination, I have included the GA version as well. Play at your own risk.
http://www.kekvitirae.com/KekvitMod/