In the single player campaign has anyone ever seen the formula for the automatic battle resolver? I ask for the purpose of balancing units for AI battles in the general campaign having modded them individually.
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In the single player campaign has anyone ever seen the formula for the automatic battle resolver? I ask for the purpose of balancing units for AI battles in the general campaign having modded them individually.
Thats a damn good question. I'll tell you one thing, it's almost always a bad idea to Auto Resolve--unless you outnumber 3 to 1 or so--and even then it is better fun to lop off enemy heads yourself.
Although the resolver is handy for those tedious castle battles, it doesn't seem to give the defender a bonus.
Testing thus far with the stat swapper seems to indicate that the stats have a small impact on the amount of casualties suffered in auto resolve.
At the beginning of a full campain auto-resolve tends to loose around a third of your army. The real player meanwhile would loose a handfull of men.
Quote Originally posted by Wavesword:
Testing thus far with the stat swapper seems to indicate that the stats have a small impact on the amount of casualties suffered in auto resolve. [/QUOTE]
Correction, casualties caused. Its miniscule though.
i always use this wen attacking bridges