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The Wheel of Time - Total War (for Rome)
http://82.68.81.226/david/Wot2.jpg
The Wheel of Time – Total War
A mod for Rome – Total War
Based on the series of fantasy books by Robert Jordan
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
As many of u might know, the Wheel of Time - Total War for Medieval, is fast approching beta testing. U might think that would be the end, but there are no beginnings or endings in the turning of the Wheel. As soon as possible, I intend to carry on this mod, but for Rome. I have been offered some potential help for this mod, and hopefully, I will not be alone from the beginning this time ~D
At these early stages, we don't know how moddable Rome will be, so for the moment, I'm just looking for a team. In the meatime, back to finishing of WoT for MTW. ~:wave:
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Re: The Wheel of Time - Total War (for Rome)
oh oh oh!!!... Woooot! :charge:
Im in! :bow:
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Re: The Wheel of Time - Total War (for Rome)
Great. I haven't really planned this out yet, (I haven't got the game... It should be arriving today) so I guess thats the first step.
I can do stuff like make new skins for the models, and seeing what Duke John has done with the roman archers, it shouldn't be to hard. I can also make a skin for the campmap, but I don't know how moddable this feature is.
I really want as much help as possible doing this. I don't have that much time on my hands, and I don't want to have to put in as much effort as I am for the MTW version. What can u do Lazul?
As for units and buildings, I have made up a unit list for the MTW version, so that shouldn't be too hard. I really can't do anything until I get Rome.
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Re: The Wheel of Time - Total War (for Rome)
i'm delighted you are going to continue WoT:TW, but i still want a M:TW version for my laptop! :D
i like modelling architecture (particularly military) in 3D, so if i could help in this manner i will.
Penrhyn Castle for Night-blade UT2k4:
http://www.spandex.eclipse.co.uk/Penrhyn.jpg
University of Wales Aberystwyth map for Ravenshield:
http://www.spandex.eclipse.co.uk/UWA_08-17-2003_1.jpg
http://www.theplatoon.com/ravenshield/mod.asp?file=124
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Re: The Wheel of Time - Total War (for Rome)
Great. Thx. The problem with the MTW version is that DukeDick offered to help finish off the unit and build prod files. I sent them to him, but I've got no news since he told me he had got all the files. I haven't done any work on them, assuming he was...
The campmap graphics are virtually finished, I just need to finish the spine of the world. Also, I'm having trouble editing my lbm files for the lukup maps. When I save them (In PSP), it doesn't work. Can I send a copy of the lbm file so they can put it in a format which works?
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Re: The Wheel of Time - Total War (for Rome)
i have got to admit that i don't have answers to those questions. :)
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Re: The Wheel of Time - Total War (for Rome)
It doesn't matter. Amazing pics by the way...
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Re: The Wheel of Time - Total War (for Rome)
I've got the game now, but I haven't done any modding yet. I guess I would like to discuss ideas with some other people first. I was thinking about the thngs we could mod, and the first thing that came to mind is the ;hangers on’ who follow ur characters around. I don’t know how moddable they are, but if possible, here are a few I would like to add. Feel free to post ur own, or any other ideas u have conserning this mod…
Aes Sedai Advisor:
Although in many cases they would not like to admit it openly, many rulers and some lords have Aes Sedai Advisors. Tar Valon gains its influence in the world through these women, and diplomatic skills are common in most Aes Sedai, especially the Gray Ajah. But ordinary men and soldiers are often uneasy at having an Aes Sedai Advisor amonst them, and some soldiers believe they bring bad luck. This of course does not help moral, but there are usually no complaints from those the Aes Sedai can Heal when they have been given up for dead by any physician.
- Increases influence
- Increases diplomatic skill?
- Increases chances of healing wounded troops (like physician)
- Lower moral
Family Advisor (Secret Darkfriend)
This man has been in the family for many years and his long service has earned him a trusted position amongst your lords men. His advice is sound and he is considered to be the voice of wisdom in most matters. But he has secrets, secrets which none suspect. He serves another master, and should the need arise, he would aid any other darkfriend in assassinating his ‘lord’.
- Easier to assasinate
Aiel Scout
It is rare for an Aielman to cross the Dragonwall, let alone befriend a wetlander, but strangely this man has chosen to follow and stay with one. He rarely talks about his background, and none know his reasons for not returning to the Waste. He is respected, and even feared by most men, especially in his skills in camouflage and fast movement. He often scouts the way ahead, and has saved men’s lives by finding ambushes.
- Increased line of sight
Gleeman
- Better moral for troops
Illuminator
- Better happiness for cities he governs.
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Re: The Wheel of Time - Total War (for Rome)
good ideas.
i think the strat map could be ace in this, but tone the colours down so it looks more like M:TW's parchment map rather than Crash Bandicoots console adventure.
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Re: The Wheel of Time - Total War (for Rome)
Heh i'd love to help with this mod, not terribly skilled with the computer stuff but i know the source material damn well. :)
Nice retinue members, how bout also
BladeMaster
A man with a heron-marked blade, a rare sight and a sure sign of a dangerous man. Blademasters are highly sought after for their prowess in battle and their skills in all things martial.
+1 valour to generals bodyguard
+1 command
Annoying Uncle
Think Cenn Buie from The Two Rivers.
-1 influence
Wise Woman
A village wise woman is the person a community turns to for it's problems, mostly for matters of the body. Healing and herbal remedies but also often for advice and problems of the mind.
+1 influence
Increase chances of healing wounded troops (but have it less effective than aes sedai)
I could think of more there's tons of side characters in the series that would be easily converted to retinue members. When where you planning on setting the mod? modern day randland?
ps:- I was thinking you could possibly even have a limited aes sedai precense on the battlefield, they would basically replace the seige weapons, you could even give them the onager's attack and it would't be the most horrible representaion, just make it more accurate and less amo (the caster gets tired).
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Re: The Wheel of Time - Total War (for Rome)
K, I just got back from holiday, and I hope to start modding fairly soon, but I see reasearch has shot ahead whilst I was gone, I still have very limited knowledge of modding Rome, could someone post me some links to the basic guides (if there are any).
As for Aes Sedai, The problem is the three oaths. They can't use the power as a weapon exept against shadowspawn... Still, I will try to make them, if only for custom battles.
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Re: The Wheel of Time - Total War (for Rome)
good point about the three oaths fade. Guess i just got a bit excited about the idea of controlling aes sedai on the battlefield :).
Like i said more than willing to help out on this one but before i sit down and start to write some stuff down i was wondering just when and who this mod was going to include. I mean obviously you can include all the major nations from WOT in the game but what about shadowspawn? Are there going to be any? Are the aiel going to be one faction or split up into various clans? Borderlands as well? Also what about timing, if you set it just before the books start you could include timed "events" that happen when they do in the books. eg. A seanchan invasion similar to the golden horde invasion from MTW? Let me know if there's anything specific you want done for this in the meantime i'll just happily daydream about taking over the map of randland with my hordes of aeil. :)
ps:- I was thinking you could possible have the trollic clans as the new "romans" so to speak. Have the Dark One act as the senate and have three(or more) trolloc clans based in the blight instead of roman factions. This would ensure that the blight doesn't get overrun too quickly by some ambitiuos borderlords. It would also make sense because now instead of taking "rome" to win the game you now have to take Shayol Gul. Which would be very cool IMO. it would also probably be a good idea to assign trollocs the "horde" formation in the unit decription texts. Each trolloc band would have a fade as it's captain unit.
ps:- I'm fairly certain you can edit retinue members though i'm not actually sure how it's done, i've no real experience modding the TW series unfortuantely i do mess around with my own game a little and i do understand how the unit_descriptions file and building_descriptions file works, i've modded the units in my own game and given certain factions units they couldn't previously build, so i'm quite happy to help with that side o' things just unfortuanate my 3d studio/photoshop skills are fairly non-existant.
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Re: The Wheel of Time - Total War (for Rome)
I've got answers to most of ur questions troy, but I'm in a hurry so I'll answer tommorow. Just to say, I made Aes Sedai anyway, for the romans in custom battle. Great fun to use. I'll upload some pics and also the files to make it work as soon as pos.
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Re: The Wheel of Time - Total War (for Rome)
Basically I hope to include all of the map u see in the books, plus a little bit of the aiel waste, and maybe some more sea folk islands.
I'm not sure about the time setting. We'll see whats possible.
There will definately be shadowspawn and I like the idea about taking shayol ghul to win the game, but I'm not sure about the trolloc clans, its an idea to consider though.
I'm having problems uploading the pics, but I'm still enjoying playing with aes sedai. You should see what a unit of 10 aes sedai can do to an army...
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Re: The Wheel of Time - Total War (for Rome)
sounds good.
does the flexibility of events now allow for the inclusion to Seanchan and Aiel incursions?
and how does R:TW's new cultural setup help/hinder the faction decisions?
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Re: The Wheel of Time - Total War (for Rome)
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Re: The Wheel of Time - Total War (for Rome)
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Re: The Wheel of Time - Total War (for Rome)
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Re: The Wheel of Time - Total War (for Rome)
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Re: The Wheel of Time - Total War (for Rome)
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Re: The Wheel of Time - Total War (for Rome)
no offence but they look a touch overpowered, if they can wipe out an entire phalanx.
thanks,
dessa
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Re: The Wheel of Time - Total War (for Rome)
hay nice work myrdraal! finally one power wealing goodness for my rome armies, thanks man defintately made my week. :)
ps:- wouldn't say they are overpowered dessa14, it depends really on just who (and what) level the aes sedai are, couple of accepted and yeah that phalanx kill is over the top. But say it's a couple of green ajah fresh from the trolloc wars and it's a different story.
I know it makes it's different cause it's a game but just treat tem like super seige engines that must be killed before anyone else, not too unrealistic that.
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Re: The Wheel of Time - Total War (for Rome)
I know what you mean dessa, but they won't be in the actual game, (three oaths) They're just a bit of fun
O yeah and that phalanx they wipe out was already on 1/2 strenght and I had a lucky shot where 2 hit at once. It was good to watch.
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Re: The Wheel of Time - Total War (for Rome)
could you have aes-sedai appear on the battlefield as an automatic ally when fighting against the shadow?
have created working aes-sedai it would be a terrible shame not to use them.
how is the socio-political breakdown of nations playing out? are you able to capture the essence of the alliances and emnities as well as was possible with M:TW?
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Re: The Wheel of Time - Total War (for Rome)
Quote:
how is the socio-political breakdown of nations playing out? are you able to capture the essence of the alliances and emnities as well as was possible with M:TW?
Thats a bit of a complicated question, seeing as I have only just started making the provinces for the campaign map, I can't really answer it. Remember, I only just got back from holiday. ;)
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Re: The Wheel of Time - Total War (for Rome)
no problem :book: first question/suggestion?
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Re: The Wheel of Time - Total War (for Rome)
Why not forget about the Aes Sedai for battles, as i dont think there's a way to only make them fight against the shadowspawn - but include the Ashaman(is that right spellin been a while since i read the book), they have no qualm with fighting any enemy of Rand, from what i remember
And dont forget the chained chicks that the seanchan have! oh how cool is that u can maek them leashed to handlers in RTW! :charge:
:duel:
Cant wait to see this mod off the ground - if u need any help send me an email or PM im more than happy to help out wherever i can. ~:cheers:
OMG another great idea - if u ever include Aes Sedai in battles - give them a handler - but give the handler model a warrior model and this can be their warder!
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Re: The Wheel of Time - Total War (for Rome)
Myrddraal, as an idea for the Aes Sedai, why not give them a fairly hefty shield stat to represent their ability to weave Air to block attacks that they're aware of? They'd still be vulnerable from the rear and flanks of course, allowing the Whitecloak tactic of an arrow from the shadows. ~:)
I also thought of an idea to incorporate Warders by making them officers, allowing you up to 3 per unit. You'd perhaps have to reduce the Aes Sedai numbers to 3 as well unless it's just assumed some don't have Warders, plus I'm not 100% sure what stats officers use when fighting, since ideally you'd want Warders to be very good.
LOL - just spotted Shand's post, pipped me by a couple of minutes. ~:)
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Sinner
Myrddraal, as an idea for the Aes Sedai, why not give them a fairly hefty shield stat to represent their ability to weave Air to block attacks that they're aware of? They'd still be vulnerable from the rear and flanks of course, allowing the Whitecloak tactic of an arrow from the shadows. ~:)
I also thought of an idea to incorporate Warders by making them officers, allowing you up to 3 per unit. You'd perhaps have to reduce the Aes Sedai numbers to 3 as well unless it's just assumed some don't have Warders, plus I'm not 100% sure what stats officers use when fighting, since ideally you'd want Warders to be very good.
LOL - just spotted Shand's post, pipped me by a couple of minutes. ~:)
I think officers use the same stats as the unit they're apart of? Well thats what i assume as theres no seperate area to put in the officers details - i think
Oh also - I was muckin around the other night and reskinned the Arcani to make Myrdraals - not very hard - just change the skin to white and remove all the facial features - next move would just be to add in the causes fear to just about every unit except warders(if theyre gonna be a unit, they prolly will have to be to balance off the fade's strength) - it looked pretty cool - all black with the hood and the sightless stear ~:cheers: