Re: Diplomacy - Suggestions
I totally agree about diplomats being able to hire mercenaries. In fact I was downright surprised that they couldn't!
Re: Diplomacy - Suggestions
I'd like to know if bribing another factions diplomat/army/general/city has any negative effct on your standing with that nation, and if so, how much. Is it expected, and merely a private matter between the two parties, or do they get annoyed? In fact, does the other nation get a slice of the bribe?
Re: Diplomacy - Suggestions
I think a better and more real solution is that the garrison stays if you bribe them. In the field I can imagine an army disappearing, but what's the point of a garrisson disappearing? They are probably pretty comfortable in the city. Or maybe they should leave on the 2nd year (4th turn).
Diplomats hiring mercenaries is not really historic, is it? I mean... have you ever heard of a diplomat trying to buy some mercenaries when he's not in the company of an army? It just seems very unreal to me. Although any option is better then now.
Re: Diplomacy - Suggestions
Good point Soulflame, this is definitely a-historical. The reality was in fact that bribes would bring a leader (and hence his sworn followers) to the cause of the other side. Changing the request, thanks for the bonk on the head, I needed that ~:)
Re: Diplomacy - Suggestions
therother, I got your suggestion incorporated. That would be great to know.
Re: Diplomacy - Suggestions
What do people think about sea-lane access being seperate from military access?
Makes a bit of sense to me since it can take up to 10 years or more just to go around the iberian peninsula.
Also I can see why factions do'nt like granting military access but sea access should be separate from military access as it would make things much easier around Byzantium and the Iberian penninsula.
Another nice option would be military passage rights where your military can pass through as long as the army never camps, always keeps marching on it wo'nt be considered offensive. Whereas military access rights should be the right to camp an army on friendly territory indefinately.
Military passage rights might be able to easily programmed since its already programmed where you get that message from the senate you have 2 turns to get off or be penalized by the senate. So when you you have passage rights you have 2 turns to make it through or it can be considered transgression
Also military access should maybe should have a time limit so let's say you ask for military access for 10 years they reply back 10 years access for xxx amount of denari for 10 years.
So how do those ideas sound. I know some of that could be considered expansion pack material but sealane access would be a nice one to make different from military access
Re: Diplomacy - Suggestions
Quote:
Originally Posted by Soulflame
I think a better and more real solution is that the garrison stays if you bribe them. In the field I can imagine an army disappearing, but what's the point of a garrisson disappearing? They are probably pretty comfortable in the city. Or maybe they should leave on the 2nd year (4th turn).
I think that this is a consequence of a creative decision by CA. They don't want troop types from one faction to be in the army of another, except as mercenaries, and there are strict controls on them - where you get each unit type, frequency and regeneration of each unit, and so on. Plus the garrison doesn't always disappear. If you can build the units, you get them.