Re: Food - A lost Feature??
I think it would be cool if you could see what cities needed imports, and which ones were super fertile and were exporting food to the rest of your settlements (which would make trade within your empire needed a lot more). THen you could basically neuter a faction by taking their heartland provinces and having their military cities starve out...
Re: Food - A lost Feature??
i think a cool next step in the total war series would be to add supplies and therefore supply lines to armies. Supples (food) is a major part of dealing with any army and would open up some more tactical options for generals (ie cutting off supply lines), very interesting to note that there is a food stat for units. i'm kinda hopeful now they will include something along these lines for the next game.
Re: Food - A lost Feature??
i read somewhere that the TW development runs - revolution then evolution
Shog - MI
MTW - VI
RTW - probably the huns?
so we can expect an expansion, but it won't have any real game developments in it (although significant play issues are likely to be addressed)
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to make supplies work i think the turn sequence would have to drop to quarterly
it would make raiding rather conquering territories much more attractive
**starts seeing in black & white**
bandits on the hill look down at the village
'best wait until they get their crops in eh?'
'aye lad, s'not like they could find half a dozen noble warriors to protect them for only a bowl of millet is it?'
Re: Food - A lost Feature??
I realise nothing greatly different will turn up in any expansions... I was just wondering out loud if this was something they played with in the development of RTW and if anyone had ever heard of it...
Re: Food - A lost Feature??
In shoggy they were going to have doctors that could heal units, and ALOT of stuff that didn't get added in, its all in the files. Shame really.
Re: Food - A lost Feature??
I hope the Food feature, which I take to be an abstraction of and/or relevant to an army's supplies, stays lost. There are so many other things in RTW that need fixing, tweaking and whatnot (i.e. the AI) that I feel this feature, whatever its implication, should not be revived.
Re: Food - A lost Feature??
I've wondered that as well. If I had to guess I'd say that food would have been used for unit upkeep, in sort of a foraging whilst in foriegn provinces kinda deal. But, it could also have been used for recruitment in a particular province, possibly designed to encourage unit production in cities that are high up the tech tree.
Re: Food - A lost Feature??
i thiunk food could be better as a morale gage for troops in the feild. if cut-off from supply, army must forage and brings morale down. cutting off food for and not seiging a city...but cutting off food supply to a city *IS* seiging it. i would suspect that some functions may already been written for food if they just stoped using the food stat. whish some devs could dimension that better for us.