Re: Adding hidden resources
Erm... I think you edit in export_descr_buildings.txt the 7th line by changing "hidden resources sparta" to "hidden resources sparta, resource1, resource2, ..." then add the requirement to your unit recruitment line (requires factions {blah, } and hidden_resource resourceX), then you edit descr_regions.txt in your campaign folder by adding resourceX in the resource line of your destined region for that resource.
AW: Adding hidden resources
@GonzoDave
Do you allready have the Realism 3.0 Mod? You can spare yourself much work!
@alpaca
I tried to some days ago, but didn´t work... The reason may be, that I made
the change in a running camgagne... But other changes did work...
Re: AW: Adding hidden resources
There's a how-to guide in this thread.
AW: Adding hidden resources
@Sinner
That´s it! Thanks a lot!
Re: AW: Adding hidden resources
I finally returned to playing around with hidden resources last night and found that there's a limit of 64 currently allowed by the game engine.
Since we can have far more provinces than that - I believe it's over 200 - that means we can't have province specific units for every province without limiting their numbers, instead having to group provinces by faction, culture, terrain and/or other common features with the occasional restricted hidden resource like Rome or Sparta.