Originally Posted by Red Harvest
For the near future, putting an historical number of men on the field is not feasible if you want nice graphics and individual animation too. The battlefield AI is already fairly dumb compared with MTW. So if we get more men on the field it likely to get worse. What would the extra men add if historical tactics were not usable?
I was hoping for the ability to deploy and use legions in an historical fashion with RTW. That would require a lot: a strategic engine that encouraged/forced the building of legions, and a battlefield AI that had the capacity to wield legions in a historical fashion--definitely higher level AI programming.
I've already seen the Power Point slideshow battle in RTW...the Scythian AI decided to get happy with fire arrows in a large battle. That was the worst graphical experience I've had in any TW series battle (STW, MI, MTW, VI, and now RTW.)
I've also noted the rapid routing of units. Iberian infantry were utterly worthless in RTW on VH (most infantry are.) Morale falls rapidly and units chain rout--of course by using cavalry you can turn this against the AI. The kill rates are very high, especially on VH where the AI gets +7 attack. Why didn't they balance this by giving less attack and more defensive skill to the AI? That would reduce the effective kill rate and make the battles a bit more playable/immersive. It should also give the AI a chance to respond to cavalry rushes. As it is, adjacent units are often incapable of supporting their brethren before they rout.