Public Order and Bribe Cost
While I was doing the research for diplomatic influence, I noticed an odd but consistent phenomenon. Bribe cost is, in most cases, directly and inversely affected by public order.
Here's a few numbers, with exactly the same town conditions except for public order. Each of these is the cost to bribe the same settlement, but with variation in public order.
- Base Bribe: 8482 -20% public order: 9582
- Base Bribe: 5782 -20% public order: 6882
- Base Bribe: 8628 -20% public order: 9728
- Base Bribe: 7734 +10% public order: 6234
So we could guess that 5% public order is worth 275 denarii, and that more order equals an easier bribe.
BUT...
- Base Bribe: 5740 +5% public order, +12 population, +3 income: 5748
- Base Bribe: 4136 +100% public order, +12 population, -456 income: 3607
These last two were pre- and post-seige numbers, so apparently seiges have a heavy and not yet understood affect on bribe cost.
Re: Public Order and Bribe Cost
Don't seiges reduce public order due to 'devestation'?
It is understandable that the faction would defect easier after they have just been sieged for 3 or 4 years!
Re: Public Order and Bribe Cost
Very strange. I wonder if it's a bug?
Re: Public Order and Bribe Cost
OK back on this. Thanks sapi for the good point -- realism-wise it does make sense that the bribe cost dropped after a year and a half (I think?) long seige. I'm going to take the seige issue separately for a bit and see if I can come up with anything.