Re: Your multiplayer armies
Interesting Scythian army but i feel the wardoogs and axemen are too crappy for a good army.
I play many game as scythian and as u said a scythian army has to be very fast and maidens are really good for that.
But Scythian Nobles are a must in a scythian army cause for the priece they cost they are just great (charge bonus is great).
Re: Your multiplayer armies
I play Scythia alot. My army is somewhat different from yours. Howver, I concur that it requires Micro - management. I would suggest that Scythia works best at 10k and alright at 12.5k. Beyond that I am more successful with Armenia & Parthia which I believe better suit 15k armies. However Scythia is interesting where the rule is 4 max or 5 max (of any one unit amongst the twenty) as it has an interesting unit rosta.
Re: Your multiplayer armies
I'm not playing R:TW until I have finished Sengoku Jidai, but still I would to complement you on this excellent post. :2thumbs: It reminds alot of tactic articles in miniature wargaming magazines. What I am missing though are diagrams. Some time ago I tried to encourage members to use them with this thead: https://forums.totalwar.org/vb/showthread.php?t=30598 But perhaps this is just me liking books with pictures.
Still a very nice post!
Re: Your multiplayer armies
AyraWinla, if I would play against scythia in 12.5k I would:
Play as romans and:
Only take Early Legionary Cohorts or better, because of testudo.
1-2 Onagers
4 Archers Auxillia
Praetorian Cavalry.
You can't really outshoot me, FootArchers beat the crap out of Horse Archers, and my onagers would shoot your best cavalry to pieces. IF manage to shoot my missile units, you wouldn't be able to shoot my infantry. I've played today against my friend who was scythia, total victory for me ( and my friend isn't excactly a bad player... ) :duel:
This is also my normal setup, although I would take propably Principes because they are a bit cheaper and I would get more units then.
Re: Your multiplayer armies
Thank you very much for the comments everyone :) I'm still in the process of trying to make my Briton army works more than just half the games, so I'll wait a little more before doing a strategy description of it :)
For the last comment, there's one part I don't understand. An army like that couldn't possibly overshoot my scythia army: Foot archers do not beat cavalry archers, at all. A scythian noblewomen unit will lose maybe 2 to 3 soldiers (at normal size) to beat a archer auxilia when they use their special skill: they simply never get hit. 6 scythian women + 2 choosen archers vastly overpower 4 archer auxilia. If the artilery are near the front to shoot farther, just send the wardogs at them: instant onagers down. Else, send the dogs to help against the archers to keep casualities to a minimum.
If the onagers are in the back, just send the Noble Women closer in tribe mode and ignore the rest for now: even if they are only a few meters from your front line, they are fast enough to run from anything you have in that army. The praetorian aren't an issue against Head Hunting Maidens either. So what's left is the Early Cohort, that have to stay in testudo: this make it easy to focus all the head hunting maidens and scythian noble at a single point to break one, run away, and repeat, or even send the wardog handlers/axemen in semi-suicide mission to hold the cohort attention during charges.
I know that my Scythia army isn't invincible, but I have faced armies composed like you mentionned, and they didn't stand much of a chance: onagers and archers go down very fast, no matter where they are located in the enemy ranks (Excluding onagers to the front which is about instant: wardogs just tear them). The only way I saw anyone being able to save them for some time is to charge with their cavalry to drive the noble women away: in which case, their cavalry simply die first.
Maybe it was the strategy used by my opponents that were wrong, but the army style you described is usually about the second easiest to beat (All cav being easiest). If you have any counter-strategy to offer, please do so! I'm pretty curious at what they would be, and listening to new, different strategies is always pretty fun :)
Re: Your multiplayer armies
Excellent thread :2thumbsup:
And it looks like we are heading towards our first RTW challange. :duel:
Meet up online and try it out. ~:cool:
Re: Your multiplayer armies
Actually using Testudo will just make things better for the Scythians in the long run....exhausted Legionaries aren't really the best way to deal with enemy cav... ~;)
The best way to deal with the Scythians is a Parthian army supported by a unit of Elephants. The Scythians don't really have a proper counter against the elephants..and some Cataphract Camels can do some nice damage and they're pretty much immune to damage from ranged units.. ~:)
(even though Head Hunting Maidens can do nicely vs the Camels)
Re: Your multiplayer armies
Hmm. Well when I played against scythia, he parked his HA in the front and at the flanks of my army and started to shoot my infantry. I shot with my auxillia and ongers most of his close combat cavalry to pieces, and the horse archers were no match for roman legionaries and praetorian cavalry. :charge:
Re: Your multiplayer armies
GAH!
To beat Scythia, use ARQUEBUSIERS!
:charge:
In the rain... charge in wedgie formation!
Unbeatable!
(Too bad Romans don't have any...)
GAH!
Re: Your multiplayer armies
Quote:
Originally Posted by Vanya
GAH!
To beat Scythia, use ARQUEBUSIERS!
:charge:
In the rain... charge in wedgie formation!
Unbeatable!
(Too bad Romans don't have any...)
GAH!
Lol wernt we undefeated in 2v2s with 32 Arbs oo Shogun.
Devastating.
:charge:
Re: Your multiplayer armies
Ayra Winla,
"For Head Hunting Maidens, it's quite simple: Fastest unit in the game, and that beats Cataphracs and Praetorian cavalry handily."
You mean use the speed advantage to beat the Cataphracts? That would be good to have an counter to Cataphracts because phalanx inf doesn't seem to work very well against them.
Spoon,
STWmod + Samurai Wars
Re: Your multiplayer armies
I'm sorry for intruding (I don't have the game yet} but I'm familliar with the units {downloaded the unit guide made by Soluflame}, I was curious about your strategy with sythia, & it sounds good, I still remmeber MTW With the Turks {very deadly}, If you don't mind I'd like to propose a counter.
What if I line my troops{early legionnari cohorts} in a crescent with the ends of it having Triarii or auxilla, the cavalry as the string of the bow & the missiles in the middle with onagers like so: [IMG]C:\Documents and Settings\أحمد\My Documents\My Pictures\Formation.bmp[/IMG]
Re: Your multiplayer armies
Sorry the image is down
VVVVVVVVVVVVVVVVVV
Re: Your multiplayer armies
The picture didn't show, that's embarrasing,
_____________L__L
___________L_A__A_L
_________L_____G____L
_______L_______O______L
_____SP__CV CV CV CV___SP
I guess that will have to do it.
Sorry.
Re: Your multiplayer armies
Yuuki their speed ain't what makes them so deadly, but it's their Armour Piercing axes that make them so darn good. ~;)
Re: Your multiplayer armies
Quote:
Originally Posted by 1pain1Duck
Yuuki their speed ain't what makes them so deadly, but it's their Armour Piercing axes that make them so darn good. ~;)
Well I just let Cataphracts chase Scythian Noble Women all around the grassyflatlands map for half an hour and they lost 22 men before the Maidens ran out of arrows. The Cataphacts couldn't catch the Maidens, but the Maidens lost badly to the remaining 32 Cataphacts in melee once I decided to end it and attack. It seems there is no Benny Hill code in RTW because the Noble Women would have skirmished forever without any arrows. The more I think about this need to try and use cav to beat cav the more I see RTW is shifted toward cavalry dominance.
Note: Louis pointed out that I used the wrong unit. It's the Head Hunting Maidens that have the axes. My mistake.
Re: Your multiplayer armies
Yuuki,
Maiden got no arrows... You must have mistook them with Nobles Archers...
Louis,
Re: Your multiplayer armies
Yep......Head Hunting Maidens have an axe
......Orda
Re: Your multiplayer armies
Thanks for catching that mistake. If it's done the same as MTW, the Maidens will get a big attack bonus vs heavily armored Cataphracts.
Re: Your multiplayer armies
Quote:
Originally Posted by Puzz3D
Thanks for catching that mistake. If it's done the same as MTW, the Maidens will get a big attack bonus vs heavily armored Cataphracts.
Yes they have armourpiercing axes. I think in RTW that means armour only count as half effect so a Cataphract with 18 in armour will mean it has 9 less defense when facing such a unit.
CBR
Re: Your multiplayer armies
Quote:
Originally Posted by CBR
Yes they have armourpiercing axes. I think in RTW that means armour only count as half effect so a Cataphract with 18 in armour will mean it has 9 less defense when facing such a unit.
and at equal cost the Maidens are only 5 combat points less than the Cataphracts.
Re: Your multiplayer armies
Well... AFM984, usually what I would do in a situation like that is nearly ignore you (I keep an equal size cavalry unit to yours in reserve) and help out my ally with most of my army so that my team has the soldier advantage. :) If you go to help your own ally, that's when I turn back to attack when the defensive formation is broken.
If it's a 1v1, well... I'll admit it's trickier, but the strategy stays the same. Turn off fire at will and skirmish, put the Scythian Noble Women on tribe mode, then go right next to your legionary line to shoot the archers and onageers. Even a quick rush by the legionary standing a few steps away will be too slow before the noble women move away. Of course if I mess up my micro then, it's probably over for me. Having a defensive line of infantry in front of the archers doesn't save them from the noble women, unless the distance between them is very long. If so, I'll circle around with most of my army out of arrow bowshot to shoot at the "unprotected" back units. If the archers move foward to counter, I go shoot them again. If the cavalry counters, then the rest of the standard plan works. If I mess up at any point (Like forgetting to put back Skirmish mode on when the real fighting starts, mistiming a retreat, not noticing a smaller cavalry charge against a group of waiting head hunting maidens, ect), I'll probably get beaten.
I'd say it's a good counter-strategy :) It wasn't the exact same as yours, but I faced in a 1v1 a relatively similar strategy. I won, but let just say I hadn't too much left at the end. Even a formation like that with a passive defense like that isn't hard to beat, but an active one (Short counter-attacks all the time, with 2 or more at once) is very hard to micro against. And with Skirmish off at times against formations like that is pretty dangerous I'll admit.
Re: Your multiplayer armies
thanks for answering AyraWinla,
You are forgetting the pila with the legionnaries, add the distance Btw the onager & the Legionnaries to the range of the pila & it should be, on all sides of the Crescent, slightly higher than the range of NW, the archers have a distance advantage against the NW, so they will be Able to shoot them Unless you come from the back, in that case the archers will shoot whom ever is in range, & don't forget, that the main threat the onager is still active, I can sacrifice one or two cohorts to get cavalry auxilla, they are fast and expendable, you will have to move out of their range and that will add to your burden of micro management, in the meantime my onager is still alive & kickin.
In 2v2 I have no hope what so ever, but in 1v1 I think I'd have a fair chance.
Thanks, :bow: