I started the campaign in Sengoku Jidai.
At normal. (was pretty easy after all)
Units of 60 soldiers.
For winning, i set conquering all provincies.
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I started the campaign in Sengoku Jidai.
At normal. (was pretty easy after all)
Units of 60 soldiers.
For winning, i set conquering all provincies.
In the first year, i started building castle's in satsuma and nagano.
I made samurai archers every turn, and after a year i attacked Imagawa,
in chikuezen he gave up, in chikugo and hizen i won easily ~:cool: !
i left ashigaru to keep the loyalty, i sent the rest of my troops to nagano, where ...
to be continued . . . . . . :bow:
Hello Drisos, I see you are making progress by the day. Shimazu has a good starting position, even though they have a Koku problem and their army isn't very impressive. If you manage to get their show on the road you will have mastered all of the basic principles.Quote:
Originally Posted by drisos
Could you tell me why you didn't attack Chikugo (300 Koku!) straight away, or in, say, turn two or three? All you need to do in the first year is produce archers and samurai, really, and Chikugo is up for grabs. Don't be too cautious now. There is nothing wrong with an aggressive campaign, as long as you bear in mind that after every decisive victory you will immediately face a new enemy. You won't get a breather. So don't bleed your armies in decisive assaults if you can't replace your losses on the next turn.
Most Guides state that you have no need to upgrade in the first few years, but I beg to disagree. I start building in Nagato as of turn 1 to get a Spear Dojo there, bearing in mind that Nagato is the only Shimazu starting province with mineral deposits. Once Mori and Takeda have slugged it out over Aki you will need that Armoury in Nagato to protect yourself from the clan that came out victorious. You see: in fighting one enemy, you prepare for the next.
Couldn't hurt to have a Port in Satsuma and Nagato by that time, too. In case you are short of Koku, the Ronin start pestering you and Imagawa refuses to leave you alone, you can always destroy the Port in Hizen. Brings in money and frees up troops for the other fronts.
Good luck and let's hear from you! :bow:
Ive won with shimazu. THey have the best stasrting postion. They army is fine and Mori and the rebels are weak at the start. So onward :charge:
actually i finished my campaign already, and i think you're right about shimazu!
~:cheers:
But adrian II, i'll tell you all about my campaign before i start a new one!
Bye-Bye! :bow:
Huh, i just typed a long message about the campaign, then it said: you are not logged in ~:confused: i was logged in, maybe i wasn't allowed to do something i apperantly did, but i don't what it was? ~:confused:
:dizzy2: i don't get this!
I typed for one hour! :furious3: :furious3: :furious3: :furious3:
all that work! :furious3: :furious3: :furious3:
help me . . . :help:
bye! :embarassed:
You can only help yourself! ~;) But tell me, did you play on Easy, Normal, Hard or Expert?Quote:
Originally Posted by drisos
Shimazu have the best starting position and for my style of playing the best advantage, a cheaper sword-carrying attack-shock unit: the No-Dachi Samurai.
IMO, these soldiers armed with the battlefield swords are the funkiest unit in the game when used correctly. I love them. I wished they could also build "Kensais" of higher quality as well (especially in their home province which has the +1 honour)...
It would be nice to have them from the start. Alas, you don't - unless there is a hidden way to force the Legendary Swordsman Event in your first year or so and find the Koku to build the Sword Dojo.Quote:
Originally Posted by Kensai
Indeed. Still some of my most glorious (and interesting) victories have been achieved by these units, even later in the game.
Too bad in real life 'battlefield sword' armed Samurais for openfield/outdoor confrontations were a rare occurence.
I believe the quickest way to get the event is to let your Daimyo wreak havoc...
I think it's triggered if one man killed more than X other men, so letting your daimyo (small unit, so relatively more kills also strong&fast so they can chase routers) attack is a nice idea...
Adrian II, i didn't mean helping me with the campaign!
I typed a long message about the campaign several times, every time it said i was not logged in, while i was! :dizzy2:
Maybe i am not allowed ~:confused: , the moderator could tell me about that!
(moderator = Mithrandir ??? isn't he?)
tell me what have i done wrong please! :embarassed:
i was playing at normal, as i easily won, next time i'll try hard or a clan which isn't in such a good position on the map! ~:eek:
awww . . . :bow:
You have done nothing wrong, it is just the way this forum handles the logging-in process. If you haven't opened a new page on this forum for a certain length of time (I believe it is twenty or thirty minutes) because you are, for example, typing a really long post, the forum will log you out automatically. You have to log in again and retype your message if you want to post it. You can avoid getting logged out by clicking 'preview post' occasionally. That will show the forum that you are still online.Quote:
Originally Posted by drisos
It has nothing to do with membership: if there is a limit to post length, the forum will say so and not just log you out. Full membership is given to junior members that behave in a friendly and helpful way and post on the Org regularly. Your post count is not really important. My guess is that KukriKahn, the moderator responsible for promotions, hasn't noticed you because you only post in the Sword Dojo. The best thing you could do if you wish to be promoted is making a small post in the Hail New Members topic (Entrance Hall subforum) introducing yourself so KukriKahn will notice you and start paying attention to your posting habits. If he is satisfied, he will send your name to TosaInu, the forum administrator, who will promote you.
Drisos, I see that Ludens has already given all the advice you need. In addition, I believe the Honourable TosaInu keeps an eye on the Sword Dojo out of a personal interest. He is often helpful to new players of STW and I have no doubt that he has noticed your efforts to introduce yourself. :bow:
If you're looking for something completely different, here is a challenge for you called the Monk Rush:
http://www.geocities.com/shade571/Images/steady4.jpg
The .org's Administrator Barocca has devised this formidable challenge some time ago and set out the rules on his website. Withstand an onslaught of 10 WM units in flat Totomi! On his site you will find solutions offered by other members of his Honourable Clan Doragon.
If you want to make your learning curve even steeper, try turning the tables and carrying through a successful attack against the same 10 WM units in the difficult terrain of Kaga province.
http://gary.appenzeller.net/Graphics/kaga.jpg
Tell us what your solutions were and how they worked out in battle. I'm sorry if this looks like I am setting you homework; that is not my intention at all, I am merely introducing you to some of the most demanding challenges of STW. Enjoy, my friend.
Ludens, i'll do that thanx!
AdrianII, i'll try this once, but my internet crashed and i can't do much at school!
waiting for reparation of my internet! and then fight! :bow:
I was afraid we had lost you, and it' s good to see that you are back. Happy New Year to you! :barrel: :thumbsup:Quote:
Originally Posted by drisos
I hated it, at home no internet and no school (holiday!) > long time , no siege
but i'm back now, ha!
do not worry of losing me, i won't stop posting here, i like it too much! ~:grouphug:
i'm afraid i forgot all about my campaign in holiday, that's too bad! :embarassed:
i tried a lot other campaign's and learned a lot, but i only finished one, with hojo against the mongols, i liked it very much and it was pretty hard, but i won! :duel:
bye! :bow:
oh, i forgot, happy new year to you and everyone too! :bow: :bow:
Maybe you have too little time? In that case you might have a go at the Monk Rush (see above), because it is a nice break from playing entire campaigns. If you feel that it is still a bit too much for you, you can try Easy or Normal mode first. By playing it over and over again (for you will lose in the beginning...) you will discover how small differences in the initial set-up of your army or apparently marginal decisions during a battle can have huge consequences for the outcome. For instance you will see that defensively those Warrior Monks are much weaker than offensively. :charge:Quote:
Originally Posted by drisos
i tried something like the monk rush(i didn't remember the rules)
enemy: 10 WM honour 2
me: army of 5000 - 4 kensai, 2WM, 4 musketeers and 4 sam. archers
i won it (had 3 men left on the end ~D )
:book: i won the 2 first battles of ODA NOBUNAGA and the first of HIDEYOSHI
i'm learning more about the battles with those historical campaigns. - had one problem, the 3rd of nobunaga and second of hideyoshi were a fight against a cav. rush, and i couldn't win them :embarassed:
Good show! Let me guess: the survivors were 1 Kensai and 2 Musketeers...Quote:
Originally Posted by drisos
And did you win that on Expert?In the case of an enemy Cavalry rush, use all woods and heights available to you. Particularly woods; draw the enemy into them whenever you can. Just look at the bonus stats for various types of Cavalry fighting in woods; they are all negative.Quote:
Originally Posted by drisis
Oh, and if you can spare the time, please post a longer story about one of your campaigns or battles. We all know battles can be won or lost, but the important thing is to know why. :bow:
Missle fire from a distance (Cav Archers work nicely, except against Yari Cav which can chase them down) and units that use yari (spears: Ashigaru, Yari sams, and Yari cav) are the best units to combat cav. Also, a dynamic army formation is important. Cav are fast and will try to attack you from the sides and rear. Don't let this happen. Block their path with spears or cav and then shoot at them, forcing them to withdraw or attack and take heavy losses. Use terrain (woods especially) as AdrianII mentioned.
Put ashis in Hold Formation for the best results. Sometimes it's good to put Yari Sams in HF too, though not always (skilled players have differing opinions about this). Don't use ashis out alone by themselves or just grouped with other ashis! Their morale is low and they will often run if you do. Hit with samurai first, then use the quicker ashis to go around the sides and back to attack the enemy units' flanks and rear. Trick is to get enemy units to run, then they are easy to cut down. Ashis don't fight well, so use them to affect the enemy's morale! A unit getting attacked from the flank or rear incurs a significant morale penalty. If you have cav in reserve, use them to run down fleeing troops. Ashis are decent at running down fleeing troops too, as they are fast for footmen.
Yari cav get a bonus when attacking other cav because they use a spear. This, combined with their speed, make them a good cav counter. It's best to hit from the side or rear if you can, as they tend to die fast. Don't let any cav get hit by spearmen, or sit around getting fired on my archers or musks as they are large and make easy targets. My favorite thing to do is catch an enemy cav unit with spears and engage them, tying them down, and then use Yari Cav to circle around and charge from a flank or rear. This almost always causes the enemy unit to take heavy losses quickly and run away.
It is very important to protect your archers and gunners from cav stabs! Keep spear units close behind them (but not so close that they get shot by enemy ranged units). When charged by cav, quickly order your ranged units back and your spear units forward. If the cav charges into the spears, they are gonna get hurt bad ~:). If this happens, order your ranged units to fire on the cav (if your spears aren't in the way). If your spears are in the way, manuever your ranged to one side, then fire. Remember--a unit taking ranged fire suffers a morale penalty (-2 morale for arrows, -6 morale! for bullets). This can make a big difference when the unit being shot at is also in melee.
Always put gunners in rows of three (or, some might argue, 4). This allows them to engage in revolving fire, significantly increasing their rate of fire and kill rate. Less than three rows and they all fire at once, and take a very long time to reload. More than 4 and your kill ratio will suffer because not many are firing at a time, with no commensurate increase in firing rate.
Nag Cav work well against just about any non-spear-equipped unit. They are my favorite, aside from Cav Archers. They will lose to Yari Cav of equal honor, however.
Just some basic advice. Most players online know these things, so it's good to get in some practice before taking them on. Once you get good at these things, the AI becomes very easy to beat, even on Expert difficulty.
Won the monk rush at expert!(my first won battle at expert! ~:cool: )
killed 573, lost 321.
i used: 1 sam. archers 2honour 2weapon 2armour (was my general)
7 sam. archers 0honour 1weapon 0armour
3 yari. cav. 2honour 0weapon 0armour
3 WM. 2honour 0weapon 0armour
made first row with(from left to right) WM - yari cav - yari cav - WM
second row(from l. to r.) WM - sam archers - sam archers - sam archers - WM
third row 5 units of archers
behind those 60 yari cav
when the rush came i tried to avoid battle as long as possible(so that my archers could fire at them!).
i tried to outnumber a unit and destroy it fast enough so that when another unit came i could focus really on them (the first unit was destroyed). meanwhile my archers totally destroyed a few units(i let them spread out, they couldn't attack all the archers at the time and were shot! :rifle: )
half of his army was dead or fleeing but his last few units were defeating my last yari cav and WM, so i let my archers storm them, unthough the WM were stronger, they were outnumbered so much that i won and they fled(to be killed by my cav! :charge: )
adrian II, have you played the hist. camp. yourself too, or should i tell you about the situations in it first?
this might be an important question: what about "bonus stats" never found any, they could be a real help in improving my skill! so tell me where i can find them! :help:
bye-bye! :bow:
Adrian II, please respond, i've been waiting for a very long time.
Have won the last battle of Nobunaga thanks to the help of toga and you!
have made great progress: i'm winning a hojo expert campaign at the moment!
bye :bow:
Here is one more challenge for you concerning the 16 monk rush:
Try defeating them, at equal koku, using an all yari samurai army. No missile, no cav. :) It is a matter of judicious upgrading and tactics. If you can't beat it I will explain how it is done. Consider this an open challenge to all at hard or expert level. :)
Drisos: If you want to see what the stats are for your army, before the battle during placement or just after you hit BEGIN, use the F1 key a couple of times. One of the menus shows you what the stats are for your units.
I believe it gives the honor level, number of men, attack, defense, and morale values of each unit, plus the name of the commander of each unit.
Very valuable in letting you find the right amount of upgrading to use to defeat certain units. ~:)
thanks for the bonus stats!
will try that challange soon and post about it!
on my way to the top! ~;) ~:cool:
Great news! I've been away for ten days and I have other obligations, but it's good to see you haven't been sitting on your hands in the meantime. What can I say?Quote:
Originally Posted by drisos
:sombrero::singer::sombrero::guitarist:
Ohhhh, he's a jolly good Taisho
He's a jolly good Taisho
He's a jolly good Ta-haishoooooooooooo
And so say all of us!
what is drollifier ???? !!! :dizzy2: ~D ~:confused: :embarassed:
thank you for the nice song! ~;)
have been away myself too now, don't have much time, but i have to post about. ..
-my grafics problems in battles
-ieyasu's third mission, haven't won that one (yet)
-elmarks challenge for me
:dizzy2: lot of work to do :dizzy2:
haven't found bonus stats(at least i think so), i only got a screen with honor and attack and defend bonus, but those two only were a lot of 0's
drisos