Re: Quick Questions - Mods
Uh, I didn't like XL too much. I'm a historical nut. I did find the graphics and shields outstanding though.
Most people here will tell you that MedMod is the best, but for my money BKB's mod is. Then again, I'm more concerned with historical accuracy than gameplay (not that BKB's is lacking).
Then there are total conversion mods, like Fall of Rome...
Re: Quick Questions - Mods
Quote:
Originally Posted by metatron
Uh, I didn't like XL too much. I'm a historical nut. I did find the graphics and shields outstanding though.
Most people here will tell you that MedMod is the best, but for my money BKB's mod is. Then again, I'm more concerned with historical accuracy than gameplay (not that BKB's is lacking).
Then there are total conversion mods, like Fall of Rome...
Hi there! I am a very lazy person, could you give like a few sentences definition/description of each mod (Xl, MedMod, BKB) I would like to try one or two but I am lost in the many versions and lots of info :wink:
Re: Quick Questions - Mods
Check out the Engineers Guild in the Dungeon for info on all the mods. If you're thinking of downloading my mod, wait about a week - I'm preparing the final version, a huge Super Mod as a Christmas present!
Re: Quick Questions - Mods
Re: Quick Questions - Mods
Quote:
Originally Posted by metatron
Uh, I didn't like XL too much. I'm a historical nut. I did find the graphics and shields outstanding though.
Most people here will tell you that MedMod is the best, but for my money BKB's mod is. Then again, I'm more concerned with historical accuracy than gameplay (not that BKB's is lacking).
Then there are total conversion mods, like Fall of Rome...
If there are some things that needs to be changed, please let me know. Im working on a patch for the XL 2.0, so any feedback on improving the mod is welcome.
@BGerman
Im currently working on improved desciptions of the changes to the game, also some other stuff. It will be included in the patch.