Re: My favorite seige bug
Quite true. It's part of the sally bug and I think we've covered it before. I would like to believe that CA is aware of it, since it's been brought up a few times here and on the official forums. I'm hopeful that it will be fixed seeing as CA managed to resolve the melee/missile bug in good time.
In the meantime, I try to avoid sallying if possible and if not I try my best to force a confrontation with the AI some distance from the arrow towers.
Re: My favorite seige bug
My favourite siege bug? The fact that the spears and pikes of phalanx units poke through walls and engage enemy troops using rams. The upshot - if you've got phalanx troops you can never lose a siege with wooden walls. Unless they've got elephants or siege engines, but you'd be hoping for stone by then, wouldn't you?
And not so much a bug, but last night spies opened the gates in a stone walled city I had. Brilliant. Stuck a couple of good phalanxes behind the gate and waited... Over 2000 of the enemy died as they rushed my phalanx/got burnt/rushed my phalanx/got burnt/rushed my phalanx/got burnt/rushed my phalanx/got burn/repeat to rout...
Re: My favorite seige bug
Probably the units should have been given at leat a short memory.
Say, if archers see they brought down a good portion of a friendly unit they should stop firing in that direction for a while. Or the AI general sees huge loses somewhere then he shall change tactics there (even a random change to something ridiculous would get better results sometimes).
So my point is, give AI units the ability to assess what they have been actually doing, and behave accordingly.