Re : Dead Moroz's New Map
Are you all reading what khelvan and other people from EB said ? It there's more than 50 tiles between two province, it will break both the AI and trading. That's why there's no huge RTR-style province (those provinces might actually be causing the slowdown during AI turn).
Re: Re : Dead Moroz's New Map
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Originally Posted by Meneldil
Are you all reading what khelvan and other people from EB said ? It there's more than 50 tiles between two province, it will break both the AI and trading. That's why there's no huge RTR-style province (those provinces might actually be causing the slowdown during AI turn).
I did read what Khelvan said... he said:
Quote:
By definition, you're talking about increasing the size of the map provinces. The settlements cannot be more than 50 tiles by road away from each other. If we increase the scale of the map we will be extending the distances beyond this limit, thus breaking the game mechanics.
So I think a map like the one above would work, given that the settlements are still close together, clustered up against the coast and the Nile (like they were in real life, for the most part).
Re: Re : Dead Moroz's New Map
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Originally Posted by Sheep
So I think a map like the one above would work, given that the settlements are still close together, clustered up against the coast and the Nile (like they were in real life, for the most part).
Actually, safe distance between regions is smaller than 50px. With lots of large regions, even within 50px radius from each other, you will always have problems. You need some number of small/medium provinces to bind the web of regions around.
Re: Re : Dead Moroz's New Map
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Originally Posted by Dead Moroz
Actually, safe distance between regions is smaller than 50px. With lots of large regions, even within 50px radius from each other, you will always have problems. You need some number of small/medium provinces to bind the web of regions around.
K, if that's the case then I stand corrected. Do what you have to do. Just trying to throw ideas out there.