sieges and city defence...
here a few things i have noticed when sieging or defending citys
firstly dont underestimate value of spys, a high honour one is useful to open gates and capture towns fast
have a siege train follow your army, when u siege a city put then into the army and if the enemy rallies destroy the gates. they then stay inside the city. that way you can defeat a vastly bigger army
attack enemies near the city when they get reinforced by the garrision the city is left open , presuming you defeat them heavily
build stone walls as early as possible when capturing a city and garrison it with atleast 2 archers aswell as your peasants. when enemies attack just keep attacking them (can do plenty in 1 turn)with your archers from the walls. you will get plenty or draws but eventually you will break the siege. note if gates are in a straight section wall the enemy will come onto your archers, if the gate is resessed then u may need to use town watch to lure them into bow shot
maintain assasins near recently captured citys and kill all diplomats
probly obvious but just thought i'd share my findings
ne1 got something to add please
Re: sieges and city defence...
The sallying trick doesn't work with the new patch, you're only allowed to sally out a city once per turn now. Sorry, but now you have to stop playing silly buggers and put a working garrison in your cities.
Re: sieges and city defence...
I don't value spies so highly. Even if he does open the gates, it doesn't do much. I still need to create additional breaches in the wall, because squeezing your entire army through the gate only, is suicide, especially if it is made of stone and has oil.
I find that if you open the gates you are supposed to have the element of surprise on your side, doesn't count much in RTW though, due to above mentioned reasons and because the AI still places his troops right infront of the gate. So it only offers disadvantages instead of any benefits.
Re: sieges and city defence...
i'l have tocheck the patch out as it might make things more interesting
as to sallying out once....well u only need to do it 10% of the time
now all i need do is sally with light caverly (missle preferbly) and let them chase you around the walls some. obviously u can come unstuck if lots of archers attacking but so will earlier suggestion so flexibility is the key
i've also used this tactic b4 i started playing silly buggers with my archers (but it sure trains exp very fast)
when being assaulted. place a unit of missle cav on each flank near outside walls were enemy will assault and 1-2 (hopefully the general) units end up chasing you around the inner walls,while they do this concentrate on other things and let your towers make mincemeat of them. they then become useful for catching any routers trying to escape
yup charging gates can be suicidal but thats were archers come into play or if you heavily outnumber the enemy then auto it. i seem to find that when the gates are already open that the A1 holds most of its troops away from them
EDIT aha just dled the patch and the fixes look pretty good. looks like this post not relevant nemore ...sorry peeps
now weres the delete function ~:confused: