Re: Bonuses from Buildings
Also, is there any reason to build or upgrade trading posts in provinces that don't have trade goods and ports? :uneasy:
Re: Bonuses from Buildings
military academy, university - don't know, because I'm a blitz player I always finish the game with 100% conquest before I even get to build up my tech tree to that level
swordsmith and armourer definetly don't affect trade
title buildings (chancellory...) give titles, emissaries and some units such as Varangian Guard
reliquary - inquisitors
tavern&brothel - population happines
edit: trading post - you can't build them in provinces that don't have trade goods
PS. Yea, they made me a full time member... Thanx!
Re: Bonuses from Buildings
I just found a GREAT post on building effects
Re: Bonuses from Buildings
Hi,
I'll try to whip off a couple of quick responses.....
You need to have trade goods in a province before you can build a merchant. Merchants can make a lot of money in provinces with ports if you have ships connecting them to friendly/neutral ports, but they don't make much in the interior provinces. If I have a lot of money I may build a couple vanilla merchants on the inside, otherwise I don't bother. I do upgrade my merchants in my profitable coastal trade provinces, though - you make a lot more.
The religious buildings give troops that you build there moral bonuses. Adding moral is kinda like adding valor - makes your troops less likely to route. Churches, monastaries, requiaries, cathederals if you are catholic. They also give you agents like bishops, cardinals, and (grand) inquisitors. I believe that they also make the populance happy and catholic.
Some buildings need to be present in combination for you to get certain troops. For example, in order to get feudal knights you need to have built to a castle and have an armorer's workshop, horse breeder and royal estate. (And of course you had to build several other buildings before you could build those ones....) I would suggest you check out some of the FAQ files that you can find under the "files" link at the top of this page - it may help you plan you builds in each province. (It's taken me some practice - when I first started I was always building the wrong things. After a couple times playing with each faction you start to learn what works best for them, though.)
If you build to the highest level of some buildings it seems that the troops they generate seem to come with more valor, and occasionally a command star or two. I believe this is partly driven by the stats on your king. However, I seem to have noticed that when I build to "guild" level on horse farms that I can generate some really good jinettes or mounted sgts. Perhaps someone can confirm or refute this for me?
HTH a little,
P.
Re: Bonuses from Buildings
Quote:
Originally Posted by Procrustes
If I have a lot of money I may build a couple vanilla merchants on the inside, otherwise I don't bother.
I build inland merchants when I have an especially long border with a pesky neighbour. That seems to lessen the chance of being invaded.
Re: Bonuses from Buildings
Quote:
Originally Posted by fuddha
I build inland merchants when I have an especially long border with a pesky neighbour. That seems to lessen the chance of being invaded.
Very interesting - thanks, I'm gonna try that.