Re: Stonewalls = happiness
Good idea! I never build stone walls, but with a mod like that I would.
Another thought about the population/squalor explosion is to create a new line of buildings with negative population growth (-1% to -3%). This way you can achieve zero growth without resorting to rebellion/massacre cycles.
For realism, we can call it the "Citizenship Registry" building. Keeps all the rabble out!
Re: Stonewalls = happiness
I actually presumed they must do that to a certain extent anyway?
Thats how logical an idea it is.
People would be a lot more calm if they knew their town was surrounded by sturdy walls than if there was a mere row of stakes.
Re: Stonewalls = happiness
Well I downloaded hadrian building editor and it's a done deal. Now all I need to do is investigate what is a common factor on the A.I sending full stacks. If I can figure that out that could be modded in to make more epic battles
Re: Stonewalls = happiness
Absolutely Oaty, I've been advocating this for a while.
Particularly because of two things.
1. The human player rarely needs to build walls as he is constantly expanding, so a bonus would make him think twice about not building walls. BTW I think a small bonus only of ~5% otherwise it becomes a no brainer versus other buildings with bonuses.
2.The corollary is the ai really needs walls to defend itself against the human player so will benefit relatively by having a bonus.
3. The third idea is maybe to make walls the training grounds for those low level troops like militia hoplites or at least specific bonuses for these guys.
Re: Stonewalls = happiness
I think you could do it with the following edit:
stone_wall requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 2
tower_level 1
gate_defences 1
gate_strength 1
happiness_bonus bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
large_stone_wall
}
}