I've never really modded before, and am trying to make new faction icons. There are some files that have a .tga.dds extension at the end. I'm not sure how to save them right in Photoshop.
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I've never really modded before, and am trying to make new faction icons. There are some files that have a .tga.dds extension at the end. I'm not sure how to save them right in Photoshop.
Do you have the .dds plug-in for it?
If you don't, you can get it here
http://developer.nvidia.com/object/n...ure_tools.html
Third one down
I already have the plugin. I just don't know what I'm doing.
oh, yes.
If the box saying "no alpha channels will be saved" click OK.
For save format, have it on "DXT 1 RGB (no alpha)", and 2d texture
and make sure that "generat mipmaps" is selected
I already save it like that. If I save it as a .tga.dss file, the image is doubled (another being added to the right). I don't suppose I could save it as a .tga or .dss file, could I?
I think the game only reads the *.tga.dds files.
I use Paint Shop Pro 7, so perhaps it is something in Photoshop. I can't say that I've ever had that problem. Try the *.dds.
Callatian talks about saving graphics files at the top of this tutorial thread.
If you're editing faction icons you may also be interested in this tutorial by Monkwarrior.
The tutorial helped. It was simply a matter of having the lower case extensions it seems. Thanks. Both of you.