Re: Dawn of War/Europe Mod
An Update on progress made---
List of Troop Types: *completed ** completed and recrutiable
- Infantry
-- North Western (Barbarian)
--- Small Peasant Band (30 Men, Light Infantry) **
--- Large Peasant Band (60 Men, Light Infantry) **
--- Foot Scouts (6 Men, Archers) **
--- Organized Band (40 Men, Light Infantry) *
--- Captain's Band (11 Men, Light Infantry) *
--- Organized Archers (30 Men, Archers) *
--- Drafted Spearmen (40 Men, Light Infantry) *
--- Trained Spearmen (40 Men, Light Infantry, Phalanx) *
-- South Western
--- Small Peasant Band (30 Men, Light Infantry)
--- Large Peasant Band (60 Men, Light Infantry)
--- Foot Scouts (6 Men, Archers)
--- Organized Band (40 Men, Light Infantry)
--- Captain's Band (11 Men, Light Infantry)
-- Eastern
--- Small Peasant Band (30 Men, Light Infantry)
--- Large Peasant Band (60 Men, Light Infantry)
--- Desert Scouts (6 Men, Archers, Move Quickly in Desert)
--- Organized Band (40 Men, Light Infantry)
--- Captain's Band (11 Men, Light Infantry)
- Cavalry
-- North Western (Barbarian)
--- Mounted General (6 Men, Light Cavalry) **
-- South Western
--- Mounted General (6 Men, Light Cavalry)
-- Eastern
--- Mounted General (6 Men, Light Cavalry)
North Western incorporates all Barbarian Factions from vanilla RTW. Its likely that South Western will be split into Roman and South Western. Eastern will specialize in all the Desert Combat Factions. A list of specifics will follow shortly.
List of Buildings:
--- Core Buildings ---
- Governer's House
-- Small Peasant Band
-- Large Peasant Band
-- Foot Scouts
- Governer's Villa
-- Small Peasant Band
-- Large Peasant Band
-- Foot Scouts
-- Organized Peasant Band
- Governer's Palace
-- Small Peasant Band
-- Large Peasant Band
-- Foot Scouts
-- Organized Peasant Band
- Proconsuls Palace
-- Small Peasant Band
-- Large Peasant Band
-- Foot Scouts
-- Organized Peasant Band
- Imperial Palace
- Small Peasant Band
- Large Peasant Band
- Foot Scouts
- Organized Peasant Band
--- Missile ---
- Practice Range
-- Organized Archers
----- DOW Buildings -----
--- Poleturner ---
-- Workshop
--- Captain's Band
---Drafted Spearmen
---Trained Spearmen w/ Training Yard
-------
I'm gonna set up a website soon to better show the mod's development.
Re: Dawn of War/Europe Mod
Maybe you should use temples to create more unique units. I mean temples so that you can only build one type. So you might have a choice of three barracks, each producing a different unit, but you can only have one. That way, the player could choose how to develop his nation...
Re: Dawn of War/Europe Mod
Thats a very interesting concept :) I'll try it out... I wanna get these basic town level units done first... im doing some new textures at the moment which is taking a little time.
I suppose it may be good in the sense of the player deciding what type of units they prefer... if you want to elaborate on the idea go ahead cus im open to suggestion... but I like the idea alot :) i guess the unit would have to be of a similar type but each with some individual strength/weakness.
on a side note: the ai stupidly uses the captains band. I've changed this now to a Command Standard Bearer (not available in campaign apart from it acting as a general's unit for slaves/rebels). I'm gonna try and make a new barbarian standard model specially for this unit.
I have now started the web-site, should be ok to put up by monday night since im in work tomorrow, along with it will be some screenshots of the new units and textures.
I've also considered using the hidden resource aspect of the campaign map so that certain special units can only be made in certain provinces. Scottish Highlanders and Welsh Bandits seem like favourites :) Other suggestions are welcome.
Re: Dawn of War/Europe Mod
Re: Dawn of War/Europe Mod
Quote:
Originally Posted by Myrddraal
Maybe you should use temples to create more unique units. I mean temples so that you can only build one type. So you might have a choice of three barracks, each producing a different unit, but you can only have one. That way, the player could choose how to develop his nation...
right i want to implement this idea but i cant see how the game removes the option of building the other temples after you've chosen which one you want... if anyone knows how let me know.
Re: Dawn of War/Europe Mod
picture still doesnt work
Re: Dawn of War/Europe Mod
I know, angelfire sucks... it will be in the media section when i put the site up... may be up tonight. suffering bigger problem atm :furious3:
if you want to see the pic quick... RMB on the pic, click properties and copy the url and paste it into a new ie window.
Re: Dawn of War/Europe Mod
web-site started here:
http://www.angelfire.com/games5/rtw_dawnofwar
picture is in media section
Re: Dawn of War/Europe Mod
Re: Dawn of War/Europe Mod
Re: Dawn of War/Europe Mod
I've moved the web-site to my brother's webspace... no ads and stuff so its better.
http://www.dhost.info/crazypaul2k4/row_dawnofwar/
if the pics dont work for you here they are in the media section.
Re: Dawn of War/Europe Mod
I'm not sure how temples cancel each other out. I think you can only have one type of temple.
If thats the case, you can still use it, the user must choose which line of production he wants. For example if he chooses the armoured unit rout, you will get armoured spearmen with the first temple, armoured swordsmen with the second, and armoured cav in the third or something like that.
Of course there would also be most of the units which can be built...
Re: Dawn of War/Europe Mod
I think for the armoured spearmen you should have chain or scale mail, not plate, and make their shields round. All this can be done with the texture and it will make them look more individual.
Re: Dawn of War/Europe Mod
Quote:
Originally Posted by Myrddraal
I think for the armoured spearmen you should have chain or scale mail, not plate, and make their shields round. All this can be done with the texture and it will make them look more individual.
To make the shield round i assume i can black out the area thats not used?? to therefore make the the round shield??
I'll have a bash at changing the armour to chainmail. the texture already has some so i can try to make a brush from it.
I had a thought with the temple usage. If possible, i could make it so that each temple provides a "technology" which is parsed in to create a hidden resource in that province. I can make then in each building that the requirement for that unit is the hidden resource. Therefore, if you choose the armour technology you can recruit armoured units from the respective buildings (poleturner, fletcher, swordsmith etc.). Alternatives could be enhanced light armour (faster lightly units) for example, i cant think of a third at this time but some kind of enhanced cavalry maybe cool.
I dont know the code however to add a resource to a region from a building.
Re: Dawn of War/Europe Mod
British Armoured Spearmen
http://www.dhost.info/crazypaul2k4/r...rmspearmen.jpg
They wear chainmail now. The shape of the shield will be changed, detail to the legs will be added and I want to remove the feathers from the helmet.
Re: Dawn of War/Europe Mod
Updates have been made to the web-site at http://www.dhost.info/crazypaul2k4/row_dawnofwar
Added are screenshots of Numidian Drafted/Trained Spearmen and Armoured Spearmen. Units added to the units page and a start on the factions section.
Numidian Spearmen
http://www.dhost.info/crazypaul2k4/r...a_spearmen.jpg
Re: Dawn of War/Europe Mod
Hi look at ELEMENT TOTAL WAR AND HAVE YOUR! SAY!
Re: Dawn of War/Europe Mod
Wow! love the skins. They're really googd. This is definitely gonna be a mod I try out!