How do you locate the X,Y coordinates of a settlement on the campaign map so you can put a garrison in it??
:help: :duel: :charge: :dizzy2: :furious3: ~:eek: ~:cheers:
(i love these emoticons) ~;)
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How do you locate the X,Y coordinates of a settlement on the campaign map so you can put a garrison in it??
:help: :duel: :charge: :dizzy2: :furious3: ~:eek: ~:cheers:
(i love these emoticons) ~;)
Are you using the existing campaign map, or making a new one?
The most common way is to open region.tga in a graphics editor (photoshop or paint shop pro) and locate the black pixel that represents the settlement in the province that you want. The coordinates are the x value that the program shows, and the height of the map minus the y value shown by the program (this is 155 in the imperial campaign)
You can look in descr_strat.txt to actually place the armies.
Only one remark. If you check in photoshop the height of the imperial campaign map, it is 156. You must use 155 as the pixels are numbered from 0 to 155. If your new map is 140 pixels high, your Y position will be H-139.Quote:
Originally Posted by Prince Laridus Konivaich
There's a RomeShell command called "show_cursorstat" that'll tell you the region id and cursor position.