Re: Spawning Men of the Hour
I've read that men of the hour are only spawned as a result of the ratio between the number of your generals and the number of your cities. If the ratio is below a certain level, men of the hour are spawned when you win a battle with a captain, otherwise they aren't.
A simple rule of thumb I've come up with is that if I'm offered an adoption, it's the game's way of telling me I don't have enough generals and I'll get a man of the hour if I win a battle with a captain.
I refuse adoptions because as someone pointed out on another thread, they make other family members resentful and cause them to pick up bad traits. This doesn't happen with MOTH as far as I know.
Re: Spawning Men of the Hour
Quote:
Originally Posted by PseRamesses
The single unit peasant will be the attacker, supported by the stack of peasants and voilá the single unit peasant will become a general!
A unit of peasants becomes a general??? ~:confused:
Is that Men of the Hour??? ~:confused:
Re: Spawning Men of the Hour
Man of the Hour is an event where a general is created after a battle, just like you sometimes get a garrisoncommander to be adopted.
Chances are just that Man of the Hour will produce a better general. I have just gotten one who was 4 Command, 1 Management and 1 Influence, and he was only 21 years old (his traits can even increase themselves, so he has immense potential).
Re: Spawning Men of the Hour
My adoption candidate (20 year old) started with 5 command and 2 influence, and my last MOTH was 4 command, 1 management, 1 influence. All at 18 years old.
Re: Spawning Men of the Hour
Sounds like a good commander..
Re: Spawning Men of the Hour
I wonder... if your captain leads an army to victory with a family member and his army in reinforcement, does that still make your captain MOTH, or does all credit just go to the family member?
Re: Spawning Men of the Hour
Quote:
Originally Posted by screwtype
I've read that men of the hour are only spawned as a result of the ratio between the number of your generals and the number of your cities. If the ratio is below a certain level, men of the hour are spawned when you win a battle with a captain, otherwise they aren't.
A simple rule of thumb I've come up with is that if I'm offered an adoption, it's the game's way of telling me I don't have enough generals and I'll get a man of the hour if I win a battle with a captain.
I refuse adoptions because as someone pointed out on another thread, they make other family members resentful and cause them to pick up bad traits. This doesn't happen with MOTH as far as I know.
Hmm, didn´t know about the city-ratio rule but that doesn´t explain why my exploit work weather I´m in an early-, mid- or late game, weather I have few or many commanders or a couple of settlements or running a whole empire. Last game, as Macedon, I had 7 cities, 5 original commanders and had spawned an additional 5 commaders through using this peasant-trick all within the first 10 turns. You still might be right but I´ll do some more testing.
Re: Spawning Men of the Hour
The Men of the hour also apears when you loose a general in a battle, but you still win the battle (I suposse that the idea is that there is a man who takes the control of the situation in a bad moment, and becomes the hero).
When I played, the three times a general was killed in a victorious battle, a man of the hour appears (and generally with two o three stars...).
This could be a way to replace old generals or bad ones. Just attack with a good moral army a group of rebels, send the general to a suicid attack, and the win the batle. Actually, I didn't try it, but I think it could work.