Church, Mosque +1 Morale Bonus to all units?
I use VI.
I understand that a church gives a +1 Morale Bonus, and a mosque gives a +1 morale bonus... riggat, etc.
But, here is my question.
An Alehouse gives a +1 Valor bonus to assassins, a master horsebreeder gives +1 valor to calvalry.
Does the church only give a +1 morale to units that depend on the church, or does it give +1 morale bonus to all units created in that province?
Also, if so, where is that morale bonus reflected so I can keep track of who has it and who doesn't?
Thank you very much,
Max
Re: Church, Mosque +1 Morale Bonus to all units?
I think it gives it to all. You can sort of track it in a battle by hittign F1, but you can't see where the stats come form, just make a few educated guesses.
What I am curious about is if the bonuses stack. So if I have a church (+1), cathedral (+3), monastery (+1) and reliquary (+2) do I get +7?
Re: Church, Mosque +1 Morale Bonus to all units?
That is another good question, I hope someone knows the answer !! :)
Re: Church, Mosque +1 Morale Bonus to all units?
It seems +1 morale gives adds 2 to the morale of a unit in battle.
Re: Church, Mosque +1 Morale Bonus to all units?
so, some buildings only give their bonus to "related" units??
Others, give the bonus to all units??
(hmm, it would be nice if there was a list somewhere showing which buildings provide bonus to which units - there probably is... anyone know??)
DE
OH and BTW, is there more info, in some other files, other than the files in the 'logfiles' folder? It looks to me like pretty much the only "bonus" stat tracked there is "Honor" (which I am assuming to mean valor) - definitely related but OT