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I (finally) present....RTW modding for dummies!
Contents:
• Intro
• Making all factions playable
• Editing money
• Editing starting armies
• Useful Links
Intro
Hello, this guide has been made for all you people who are new to RTW modding, and will give you simple instructions on how to mod simple things that most people seem to want to mod. I have made this, because from what i can tell, there aren't any simple guides for people who just want to edit simple things.
~~~REMEMBER, ALWAYS MAKE BACKUPS OF FILES THAT YOU ARE EDITING~~~
Making all factions playable
This is one of the most frequently asked questions when it comes to RTW. For some reason, CA decided to let you play only the three Roman factions first, and then once you beat the game, you can still only have 11 factions. To unlock all of the factions, you must first go into your RTW files. Go to Data, then to World, then Maps, then Campaign, then Imperial_Campaign and finally go into the descr_strat.txt file. At the top of all the writing, there will be a list that looks like this:
Code:
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
First, cut and paste all the factions from Egypt to Greek_Cities under romans_scipii. Then, do the same for the end nonplayable civs, except for the slaves. Now, go in the game, and abra-cadabra, you have all the civilisations, ready to play.
Editing Money
Most of you probably already know that there is a money cheat, add_money, and that it only gives you 20000 Denari each time you put it in and can only be used once, but by editing the files, you can have your culture start with 99999999 which would mean never worrying about money again. First, go to the descr_strat.txt file. Decide which faction you want to play, and scroll down descr_strat until you find it. Let’s say you want to play the Germans:
Code:
faction germans, balanced mao
denari 5000
This is the first two lines for the Germans. The second line is what matters. Just change the amount of money, 5000, to 99999999. Now go to the game and you have 99999999 Denari. Simple! This is especially handy if you are playing a faction like the Germans, who’s economy goes down hill very quickly if you are inexperienced at handling a bad economy.
Editing Starting Armies
If you have managed to do the first two tutorials, then this one shouldn’t be any harder. As you know, whatever faction you decide to play starts with some starting armies of basic troops. But, with the Romans, they start with basic troops such as Hastati, Velites and Principes and most people who are new to the game want to play with the kind of troops most people imagine the Romans using, such as Legionnaires. An easy way to do this, is go to your descr_strat files again. Lets say we want to play as the Carthaginians. Go down to them, and find this part:
Code:
character Hanno, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 96, y 49
traits GoodCommander 2, GoodDefender 1, PublicFaith 1, GoodAdministrator 2, GoodTrader 1
ancillaries spymaster
army
unit carthaginian general's cavalry early exp 1 armour 0 weapon_lvl 0
unit carthaginian cavalry exp 0 armour 0 weapon_lvl 0
unit carthaginian elephant forest exp 0 armour 0 weapon_lvl 0
unit carthaginian infantry exp 0 armour 0 weapon_lvl 0
unit carthaginian infantry exp 0 armour 0 weapon_lvl 0
unit merc balearic slingers exp 2 armour 0 weapon_lvl 0
unit merc numidian cavalry exp 1 armour 0 weapon_lvl 0
This is the Carthaginian faction leader, Hanno. Let’s say you don’t want him to start with these troops. Maybe you want him to start with Armoured Elephants and Sacred Band Infantry at full armour, weapons and Experience. Go to C:\Program Files\Activision\Rome - Total War\Data\export_descr_unit.txt, it should open automatically. Once in it, press Ctrl+F and search for whatever unit it is you want e.g. Sacred Band Infantry. It should go to carthaginian sacred band infantry. Copy+Paste sacred band infantry over carthaginian infantry in the Descr_strat files. Now, when you start the game, rather than having an Iberian Infantry in this army, there will be a Sacred Band Infantry unit in its place. Do the same for all the units in this infantry, replacing them with what you like, such as Heavy Onagers and Armoured Elephants. Now, if you want to change the quality of Armour, Weapons and their Experience points, go to this line: exp 0 armour 0 weapon_lvl 0 and change exp 0 to exp 9, armour 0 to armour 3 and weapon_lvl 0 to weapon_lvl 3. Now when you start the game, your units should be whichever one’s you picked with whatever levels you set. This is one I made earlier, for the Greeks:
Code:
character Kleomenes of Sparta, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 56, , x 138, y 46
traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1. Austere 2, Intelligent 1
ancillaries wrestler
army
unit greek general's guard cavalry early exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek archer exp 9 armour 3 weapon_lvl 3
unit greek archer exp 9 armour 3 weapon_lvl 3
unit greek heavy onager exp 9 armour 3 weapon_lvl 3
unit greek heavy onager exp 9 armour 3 weapon_lvl 3
But remember, when you are looking for the unit you want for your army, check at the bottom of the unit for this:
ownership carthage
If it doesn’t say your faction where Carthage is, or your faction type e.g. Barbarian, then don’t use that unit, or it could cause damage to the game.
Useful Links
https://forums.totalwar.org/vb/forumdisplay.php?f=77 contains more detailed guides for those who want to get to know more in-depth modding.
https://forums.totalwar.org/vb/forumdisplay.php?f=73 A good place to ask any questions you may have about modding.
~~~REMEMBER, ALWAYS MAKE BACKUPS OF FILES THAT YOU ARE EDITING~~~
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Re: I (finally) present....RTW modding for dummies!
Thanks Mikeus!
How do you make back-up copies of files.
I basically want to give all the factions that get knocked out early a chance. How much would you recommend that I give T.S.E, Carthage, Macedon, Greeks. Maybe even Gaul too.
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Re: I (finally) present....RTW modding for dummies!
Nice work! :bow:
I was wondering how to get elite troops as starter units, so now you`ve saved me from some work. ~:)
The only thing you missed was the buildings, but I`ve found out them myself.
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Re: I (finally) present....RTW modding for dummies!
Quote:
How do you make back-up copies of files.
Right click on the file you want to back-up, and it should let you copy and paste. Make a folder for the back-up files and paste it in there.
Quote:
The only thing you missed was the buildings
Once i've taught myself how to edit building things and stuff, i will make a sequel to 'RTW modding for dummies'. That will prolly be in a month, as i am a slow learner.
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Re: I (finally) present....RTW modding for dummies!
it is nice to see MC doing sumthing elso for/to members than try to slaughter them. not that i need it, but it is a good idea
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Re: I (finally) present....RTW modding for dummies!
I'm being nice, because the nicer i am, the sooner this 1 minute gap in between posts is removed and my warning points removed, and then i can revert to ebing myself, ruling you with an iron rod of fear, terror and pure horror!!! *notices his warning points* Or maybe not...
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Re: I (finally) present....RTW modding for dummies!
mhuwahahhahahahahahahahahaha, should i be afraid of the humble MC, Martinus and rule the Universe, nobody can stop our combined force. definitly not one that has a 1 minute gap between his posts and has 3 warnings, and that is being mean to Clayton Ballantine :whip:
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Re: I (finally) present....RTW modding for dummies!
Quote:
Originally Posted by Mikeus Caesar
Once i've taught myself how to edit building things and stuff, i will make a sequel to 'RTW modding for dummies'. That will prolly be in a month, as i am a slow learner.
Here`s something:
An individual building should look like this:
{
type barracks muster_field
}
If you want to upgrade the building to the 5. level, then look at the backside of the map that followed RTW.
In this case is it: type barracks urban_barracks.
This work with most buildings. ~:)
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Re: I (finally) present....RTW modding for dummies!
also you only do the descr_strat.txt what about the descr_battle and the export_descr_buildings and export_descr_unit and export_unit
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Re: I (finally) present....RTW modding for dummies!
I only did descr_strat.txt because most people only want to do a simple bit of modding, as was listed above.
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Re: I (finally) present....RTW modding for dummies!
hmm i didn't read you're whole post. but export_descr_unit is very easy they even have made a kind of readme with instructions
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Re: I (finally) present....RTW modding for dummies!
Quote:
hmm i didn't read you're whole post. but export_descr_unit is very easy they even have made a kind of readme with instructions
I know it's easy, but there are still people out there who are so dumb they say "i'm a man, i don't need instructions!!"
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Re: I (finally) present....RTW modding for dummies!
hoo i see a warning comming ~D. that's true, maybe i couldn't do it either if i wasn't already hardened in modding with MTW. it was quite a revelation after that mess in MTW
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Re: I (finally) present....RTW modding for dummies!
This guide was useful to me. ~D
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Re: I (finally) present....RTW modding for dummies!
i didn't said it was useless. it is very helpful for noobs
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Re: I (finally) present....RTW modding for dummies!
I'm going to bathe in my own glory, and watch the compliments literally flood in. Rather like Google Images, this guide may help 7, maybe even 8 people! Doesn't it make you feel all warm and fuzzy inside to think how many people are being helped by this guide?
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Re: I (finally) present....RTW modding for dummies!
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Re: I (finally) present....RTW modding for dummies!
anyone agree on stickying this in the mod forum?
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Re: I (finally) present....RTW modding for dummies!
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Re: I (finally) present....RTW modding for dummies!
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Re: I (finally) present....RTW modding for dummies!
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Re: I (finally) present....RTW modding for dummies!
w00t! If i have done good (which i assume i have) this would mean that this is my ticket to having my post limit removed, and possibly getting my edit button back.
And i'll get a medal!
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Re: I (finally) present....RTW modding for dummies!
hhahahahahaha they took your edit button. you poor poor Mikeus
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Re: I (finally) present....RTW modding for dummies!
It's incredibly annoying. I was so used to being able to edit out any spelling mistakes, and now they are stuck there for the world to see.
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Re: I (finally) present....RTW modding for dummies!
i hope this made you see, that being evil as horrible consequences like the kidnap of your edit button
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Re: I (finally) present....RTW modding for dummies!
Yes, you should take a leaf out of my (or any other well-behaved member's) book.
Just one question, who keeps a leaf in a book?
Will you be doing/updating your modding guide to tell n00b's how to alter the units that a faction can build?
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Re: I (finally) present....RTW modding for dummies!
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Re: I (finally) present....RTW modding for dummies!
Quote:
Originally Posted by Craterus
Just one question, who keeps a leaf in a book?
Will you be doing/updating your modding guide to tell n00b's how to alter the units that a faction can build?
Well, he can't really update the guide without edit button. ~D
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Re: I (finally) present....RTW modding for dummies!
nope, but is he's really nice, and look to the mods with puppy-dog eyes they might forgive him and the noobs will be thankful for all eternity
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Re: I (finally) present....RTW modding for dummies!
That's a good point.
[puppy dog eyes] To any mods who see this, how am i meant to show you what a good little boy i am if i can't have my edit button? Hmm? [/puppy dog eyes]