How do you model units with 3ds max?
I was wondering, is it possible to export things from one unit to another with 3ds max 7? I had a look at some tutorials but I'm still confused. I've never modeled or did anything like this before. What I wanted to do was give barbarian Swordsmen the leather armour the barb peasants wear.
Re: How do you model units with 3ds max?
Have a look at the head swapping tutorial in the buildings and units section of the scriptorium
It describes exactly that.
Re: How do you model units with 3ds max?
If all you want to do is change the texture on the unit, you might get away with just re-painting the texture, and not have to edit the CAS file at all.
Re: How do you model units with 3ds max?
When I try to open a file like Barbarian Peasants it says it doesn't recognise it or something like that.