Re: Linking weapons properly
In 3ds MAx, hit 'h' to show the hierarchy. The weapon should show up as a child object of the hand bone. Soldiers are right handed by default, so any weapon should be attached to that hand.
If the weapon is not linked to the bone ( it must NOT be linked to the mesh ) then the model won't export.
To make life easier when attaching, I always hide teh mesh object first.
When you perform the link, the bone you link the weapon to should highlight itself white briefly to let you know it is done.
I would guess you weapon is either not linked at all, or may be linked to the mesh rather than the bone.
Re: Linking weapons properly
https://img354.imageshack.us/img354/9999/error24zl.jpg well thats what i get pressing "h" but how do i link them now (which tool? where?)
:help:
Re: Linking weapons properly
:dizzy2: sry man i got it now. plz excuse my idioty! i didnt check " show substructure" hm seems to be al right: /upper arm/elbow/hand/weapons or shield but still refuses to work properly
Re: Linking weapons properly
https://img359.imageshack.us/img359/6351/error24sl.jpg
well heres an image of my skinning can anybody find some errors? :embarassed:
all vertices are weighted 1,0 to bone_abs as telled in the tutorial
Re: Linking weapons properly
hmm, try selecting UVW zuweisen in your stack and right clicking 'collapse to'. I don't think you should leave UV mapping in the stack before exporting. It looks right otherwise. If it doesn't work can you post a shot of your schematic view showing object linking.
Re: Linking weapons properly
i just tried this out and i could import the cas file back properly (size 23 k) must implement in game now ! ... thanks a lot hoggy ~:)