Originally Posted by Mujalumbo:
Egypt, Palestine, Antioch and Tripoli are all good, farming-income provinces. In addition, Egypt and Antioch (?) have two tradable resources, while Tripoli has three. Actually, I might've gotten Tripoli and Antioch mixed up.
In short, @$$loads of cash.
Antioch: Silk, Spices, Gems
Tripoli: Cotton, Sugar
Egypt: Cotton, Ivory
Syria: Gems
Agree about the farm yeilds. All the better once improved and even more so with high acumen governors.
Muslim factions get 'Qadi al Qada' (sp?), equivalent of Chancellor, I think, which probably puts another 2 acumen (~20% extra) onto their best Govenor.
Arabia has poor farm yeilds but is out of reach of other factions, until their front lines are broken open. It is therefore the logical place to tech-up and churn out troops during the time while other regions spend time building the farms.
AI Egypt seems to be very lackadaisical about developing its sea trade. No human player would make this mistake. I think it has something to do with the way the game assigns a behaviour type to each faction, somewhat randomly, at the beginning of a campaign. I have seen Egypt bother to make ships but, in my limited experience, I've only seen this happen once (out of about half a dozen campaigns, none completed thus far, for various reasons).
(Y.M.M.V.)...