Arcanii/town squares.. it's pure evil
Do I really need to say anything
I never thought of this until the A.I. surprised me with a unit that can hide anywhere coming out of nowhere and running off the town square. And I thought the town square was right for the picking unguarded.
Anyways I tried it for myself with arcanii, and sure enough the A.I. can't do a thing about it unless they accidentally stumble on the arcannii, otherwise the town is yours to keep free and clear.
Re: Arcanii/town squares.. it's pure evil
Just one more reason to get rid of a silly unit via moding
“Hey Aristophon I was over at the stall of Simon the fish monger, and you know what … there are a bunch of bloodly Romans hiding under his tables, all in black.”
“So….”
“Well should we tell the Chiliarch of the cavalry, he supposed to be guarding the agora?”
‘Nah..”
“Still seems damn funny Romans hiding in the agora, last I heard the siege was going well for our side… anyway I got to go, bye.”
Re: Arcanii/town squares.. it's pure evil
The random TW ninja units are oodles of fun though.
Re: Arcanii/town squares.. it's pure evil
hpaahhahahahah.....aghahhahahahaa